a simple graphic library
polux
polux2001 at wanadoo.fr
Tue Aug 27 14:10:02 EDT 2002
Tim Lavoie wrote:
> In article <3D6B6C94.9020203 at wanadoo.fr>, polux wrote:
>
>>Miki Tebeka wrote:
>>
>>>Hello Polux,
>>>
>>>
>>>
>>>>Do you know if there is a simple graphic module for python (like SRGP
>>>>for C in exemple) which would trace very simple meshes like points,
>>>>rectangles, circles, etc on win32 ?
>>>
>>>http://www.pythonware.com/products/pil/
>>>
>>>HTH.
>>>
>>>Miki
>>
>>It is not exactly what I want (and the setup doesn't work very well on
>>my computer)
>>
>>I'd like commands like point(10,10) or something like this to trace a
>>point on the scree like with old langages like BASIC
>
>
> Well, to paint on the screen, you need to have some sort of graphic
> interface on which to draw. So, you will have to deal with windows, events
> and so on anyway, and Tkinter is probably about as simple as you can expect.
> If nothing else, you should be able to copy and paste some demo code to
> create a single window with a canvas on it, and use the canvas' graphic
> primitives to doodle on it.
>
> For example, this will create a window with a white background, and draws
> 100 random ovals on it:
>
>
> from Tkinter import *
> import random
>
> h = 200
> w = 300
>
> class Application(Frame):
> def createWidgets(self):
> self.QUIT = Button(self)
> self.QUIT["text"] = "Quit"
> self.QUIT["fg"] = "red"
> self.QUIT["command"] = self.quit
>
> self.QUIT.pack({"side": "top"})
>
>
> self.doodle = Canvas(self, bg="#FFFFFF", height=h, width=w)
> self.doodle.pack({"side": "top"})
>
>
> def __init__(self,master=None):
> Frame.__init__(self,master)
> self.pack()
> self.createWidgets()
>
> def do_something(self):
> foo = random.Random()
> for i in range(100):
> red = foo.randrange(0,255)
> green = foo.randrange(0,255)
> blue = foo.randrange(0,255)
> top = foo.randrange(0,h)
> bottom = foo.randrange(top,h)
> left = foo.randrange(0,w)
> right = foo.randrange(left,w)
> self.doodle.create_oval(left,top,right,bottom,
> fill = '#%.2X%.2X%.2X' % (red,green,blue))
>
> app = Application()
> app.do_something()
>
> app.mainloop()
The problem is that Tkinter is too "simple" :)
ie you can ask it to delete a circle
what I'm searching for is a screen on which you can trace very simple
things.....i'm trying to make a 3d engine from the beginning
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