Python for Commercial Games?

Dirk Krause d_krause at pixelpark.com
Fri Jun 29 11:21:15 EDT 2001


Hi,
my advice #1 always is to focus on the idea first, and start the
development then. The programming language used should follow the
requirements of the idea. In most cases the requirements mean fast
graphics so you're in with C/C++. But usually you will look for
libraries first (or complete engines).

But that doesn't mean you have to start with a certain programming
language. Indeed I can imagine that it can be worthwhile to start with
Pygame to prototype and then switch to SDL because you used this
library anyhow under the hood, and got familiar with it via Python.

Maybe it is even possible to write a pygame2sdl converter (could this
be? Pete?)


Dirk

PS: Btw, the script language of choice for some professionals seems to
be LUA (http://www.lua.org), because it's small and fast.



More information about the Python-list mailing list