Pythoin MUD (PyMUD?)

Remco Gerlich scarblac at pino.selwerd.nl
Thu Jun 21 19:20:27 EDT 2001


Jonathan Gardner <gardner at cardomain.com> wrote in comp.lang.python:
> 2) Is there any mud hackers out there with advice or ideas? This thing is 
> as fresh as it gets, I want crazy and wacky ideas you've been mulling about 
> in your mind for the past 25 years, and I want this mud to be truly unique.

I'm interested. Years ago I was a mud addict, always lpmuds, been admin on
some. And I still think LPC is way cool.

I've been thinking a bit about a mud in Python, the problems come when you
run both the driver and code that was wrriten by wizards in the game (their
areas) in the same interpreter. You need to shield the driver internals from
the mud's objects. Although that's maybe possible with rexec and similar,
it's still easy to do a DOS attack - you need only one drunken wizard to
code an infinite loop, and your driver locks up. I haven't found a solution
yet, haven't thought about it enough. It's very interesting :).

And Stackless microthreads sound rather awesome for a mud like thing.

> 3) Any newbies want to watch a mud being created? (OR - should I put this 
> on sourceforge? Or will you throw rotten eggs at me?)

Always a big lack of free time. I'd like to see a mailing list though :-)

-- 
Remco Gerlich



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