QuakeWorld Python 1.0
Pete Shinners
shredwheat at mediaone.net
Wed Feb 14 01:11:50 EST 2001
> This is very cool. I've been wishing that something like this would happen
> for quite awhile. (In fact, I tried my hand at a pure-Python Quake server
> once, long before the source was available---Like most of my big projects
> seem to do, it ultimately went nowhere)
this is neat, i spent some time looking at it this afternoon.
the origin worlds online game in development is using a very
similar approach. the server is using python for all the
game logic
More information about the Python-list
mailing list