QuakeWorld Python 1.0

Pete Shinners shredwheat at mediaone.net
Wed Feb 14 01:11:50 EST 2001


> This is very cool.  I've been wishing that something like this would happen
> for quite awhile.  (In fact, I tried my hand at a pure-Python Quake server
> once, long before the source was available---Like most of my big projects
> seem to do, it ultimately went nowhere)

this is neat, i spent some time looking at it this afternoon.
the origin worlds online game in development is using a very
similar approach. the server is using python for all the
game logic






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