Games Made w/ Python
Jonathan Gardner
jgardn at alumni.washington.edu
Thu Dec 13 10:48:01 EST 2001
On Thursday 13 December 2001 03:10 pm, nobody at nowhere wrote:
> X-No-Archive: yes
>
> Is Python an appropriate language for game programming?
>
> TIA.
http://bttotalcontrol.sf.net/
A little history, I've tried C++, I've tried perl, but I was only able to
make progress with Python. The C++ and perl code eventually turned into a
maintenance nightmare. Not to mention it was impossible to tweak. With
Python, everything seems to runs smooth.
Also, Python is so quick to run up and get working, I was able to replace
important, complicated parts in a jiffy with experimental code. For instance,
the 3D engine has been through extensive modifications. I think I have 6 or 7
different versions lying around on the cutting floor, and I am working on
version 8 or 9. I have lost count.
I plan to write some C or C++ code eventually, but only after the python code
stabilizes and I am happy with what I see.
Jonathan
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