[ANNOUNCE] Umbra role-playing game 0.2 pre-alpha

Aahz Maruch aahz at panix.com
Wed Apr 18 18:49:59 EDT 2001


In article <slrn9ds62h.2f9b.kamikaze at kuoi.asui.uidaho.edu>,
Mark 'Kamikaze' Hughes <kamikaze at kuoi.asui.uidaho.edu> wrote:
>18 Apr 2001 15:07:07 -0700 in <9bl36b$ab5$1 at panix2.panix.com>,
>Aahz Maruch <aahz at panix.com> spake:
>>
>>Looks decent so far, but it's pretty dinky at 1280x1024 on a 19"
>>monitor.  ;-)  I'd suggest making object manipulation your next task,
>>so it's not just wandering around.
>
>  There's already items in the world, though the world generator doesn't
>make them yet.  There's two demo items up in the fortress to the west of
>the starting street.  Let me know if the interface for dealing with them
>makes sense...

Yes, I found Excalibur.  Couldn't figure out how to manipulate it....
Now that you've told me you *should* be able to manipulate it, I figured
it out, but I don't think it's very intuitive.  I think it would make
more sense to have world-object manipulation as part of the main
interface instead of under the character interface.
-- 
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