Python performance
Fredrik Lundh
effbot at telia.com
Fri Mar 10 10:29:40 EST 2000
Nick Trout wrote:
> > > That's not true. Most of the software renderer was written in
assembler.
> >
> > hmm. that's not how I recall things. got any pointers?
>
> See post after (it contains .asm files)! The source for Quake was floating
round
> the internet for a while... :-)
see my other posts in this thread. and reading your post again,
you did say "software renderer". optimizations, optimizations... ;-)
> > working for microsoft on windows NT? (yes, I'm serious)
>
> Wow. What was he working on? What a transition! Cutting edge
> rendering speed to... Microsoft.
iirc, he went back to Microsoft, after a two-year stint working
on Quake. but before all this, he wrote about assembler and
graphics programming in Dr. Dobbs for many years...
> > the book you mention was first published in 1994. quake
> > arrived in 1996.
>
> Mmm I thought it contained articles on Quake optimisation. I only flicked
> through it, and it was a while ago!
correction: the first *edition* was published in 1994. there's
a second edition written after his ID adventures, and also the
black book which is some kind of superversion of all his "zen"
books.
</F>
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