TCP packet size?
chris
chris at rpgarchive.com
Thu Jun 15 02:53:15 EDT 2000
Is there a way to ensure or predict packet size when using TCP? I'm
developing a Multi-user application that functions much like a
muli-player game. The applications are sharing xml data. The xml data
can get very big 3000-6000 bytes. Unfortunately, when the size of the
network message gets over about 2000, its to get broken up into smaller
packets. So, when I send a 3000 byte message it gets cut up into 2-3
packets. Anther problem I get is when I send two small messages back to
back, they are sometimes received together. Is there something I'm
missing here?
I tried using headers and breaking up messages into smaller chunks, but
the size of the receiving packets doesn't always match what I sent. I'd
appreciate any help or suggestions on how I can tackle this problem.
I'd be happy to send someone my network code.
Thanks
--
chris davis
chris at rpgarchive.com
http://www.rpgarchive.com
news and adventure database!
http://www.openrpg.com
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