Integrate Phyton in a (Delphi) App ....

Tres Seaver tseaver at starbase.neosoft.com
Tue Nov 16 10:52:25 EST 1999


In article <383157E6.48E8 at rbg.informatik.tu-darmstadt.de>,
Andreas Koch  <akoch at rbg.informatik.tu-darmstadt.de> wrote:
>Hi , i plan writing a huge app , in Delphi (Win95).
>It will have lots of classes for the various game
>objects , and i currently think about writing this
>class tree in Phython , to allow users changing it
>and adding new stuff.
>
>(for short , i call the delphi app winapp )
>
>So :
>1-How much work is it to integrate Phyton into a win app ?
>  The app will hold the complete framework for user
>  interface , movement , graphics , the phyton classes need to
>  call and be called by my procedures
>2-How fast is Phyton ? Speed is essential , i will have 
>  at least 100 objects per frame that need to be called and
>  (usually) call my winapps "drawtile" function.
>3-Is it possible to restrict certain program parts
>  from using certain code parts ? For example , don't
>  allow while-loops in a user definable module ?
>4-Is it possible for my winapp to execute some of
>  the phyton scripts in single step mode ?
> 
>							thanks , Andreas

You need to check out the Python for Delphi components, at
http://www.multimania.com/~marat/delphi/python.htm.

Perhaps also look at my "Snake in the Temple" presentation,
http://www.palladion.com/HADP_Jan99

Best,

Tres.
-- 
---------------------------------------------------------------
Tres Seaver           tseaver at palladion.com       713-523-6582
Palladion Software    http://www.palladion.com




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