PyOpenGL on Linux: waiting for hardware acceleration

Rune Braathen runeb at crom.mediascience.no
Mon May 10 19:06:16 EDT 1999


On Mon, 10 May 1999 20:10:43 GMT, srenner at lycosmail.com
<srenner at lycosmail.com> wrote:

> Does anyone have hardware acceleration working with Linux yet? I have
> been waiting for over a year -- it is always reputed to be just
> around the corner. If anyone wants to do complete 3d toy world/game
> prototyping in Python, the tools are already in place. I should know,
> since that's what I've been spending all my time on.

Having used PyOpenGL for some time for prototyping 3D applications, I
eventually felt more comfortable with writing my own module(s) in C, and
control them from python.

Especially this is a better solution for game programming, as writing a
proper game engine often implies (reasonably) low-level access to mouse and
keyboard handling, as well as conditionally setting up glX or wgl rendering
contexts and whatnot. I find PyOpenGL to be too rigid for high-framerate
interactive 3D graphics.

If you do the OpenGL stuff in C, you can easily enable and set up hardware
acceleration for your application, and your wait is over. :)

-- 
runeb






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