[Python-checkins] cpython (3.2): s/SOCKSTREAM/TCP/
antoine.pitrou
python-checkins at python.org
Mon Dec 5 01:53:07 CET 2011
http://hg.python.org/cpython/rev/c34188efb965
changeset: 73863:c34188efb965
branch: 3.2
user: Antoine Pitrou <solipsis at pitrou.net>
date: Mon Dec 05 01:46:35 2011 +0100
summary:
s/SOCKSTREAM/TCP/
files:
Doc/howto/sockets.rst | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/Doc/howto/sockets.rst b/Doc/howto/sockets.rst
--- a/Doc/howto/sockets.rst
+++ b/Doc/howto/sockets.rst
@@ -298,7 +298,7 @@
Probably the worst thing about using blocking sockets is what happens when the
other side comes down hard (without doing a ``close``). Your socket is likely to
-hang. SOCKSTREAM is a reliable protocol, and it will wait a long, long time
+hang. TCP is a reliable protocol, and it will wait a long, long time
before giving up on a connection. If you're using threads, the entire thread is
essentially dead. There's not much you can do about it. As long as you aren't
doing something dumb, like holding a lock while doing a blocking read, the
--
Repository URL: http://hg.python.org/cpython
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