[Python-checkins] r63932 - python/trunk/Doc/library/turtle.rst

georg.brandl python-checkins at python.org
Wed Jun 4 13:17:27 CEST 2008


Author: georg.brandl
Date: Wed Jun  4 13:17:26 2008
New Revision: 63932

Log:
Complete revision of new turtle module's docs.


Modified:
   python/trunk/Doc/library/turtle.rst

Modified: python/trunk/Doc/library/turtle.rst
==============================================================================
--- python/trunk/Doc/library/turtle.rst	(original)
+++ python/trunk/Doc/library/turtle.rst	Wed Jun  4 13:17:26 2008
@@ -2,2001 +2,1887 @@
 :mod:`turtle` --- Turtle graphics for Tk
 ========================================
 
-------------
 Introduction
-------------
+============
 
-Turtle graphics is a popular way for introducing programming to
-kids. It was part of the original Logo programming language developed
-by Wally Feurzig and Seymour Papert in 1966.
-
-Imagine a robotic turtle starting at (0, 0) in the x-y plane. Give it
-the command turtle.forward(15), and it moves (on-screen!) 15 pixels in
-the direction it is facing, drawing a line as it moves. Give it the
-command turtle.left(25), and it rotates in-place 25 degrees clockwise.
-
-By combining together these and similar commands, intricate shapes and
-pictures can easily be drawn.
-
-The module turtle.py is an extended reimplementation of turtle.py from 
-the Python standard distribution up to version Python 2.5. 
-
-It tries to keep the merits of turtle.py and to be (nearly) 100%
-compatible with it. This means in the first place to enable the
-learning programmer to use all the commands, classes and methods
-interactively when using the module from within IDLE run with
-the -n switch.
-
-The turtle module provides turtle graphics primitives, in both  
-object-oriented and procedure-oriented ways. Because it uses Tkinter 
-for the underlying graphics, it needs a version of python installed 
-with Tk support. 
-
-The objectoriented interface uses essentially two+two classes:
-
-1. The TurtleScreen class defines graphics windows as a playground for the 
-   drawing turtles. It's constructor needs a Tk-Canvas or a ScrolledCanvas
-   as argument. It should be used when turtle.py is used as part of some 
-   application.
-   
-   Derived from TurtleScreen is the subclass Screen. Screen is implemented
-   as sort of singleton, so there can exist only one instance of Screen at a
-   time. It should be used when turtle.py is used as a standalone tool for 
-   doing graphics.
-   
-   All methods of TurtleScreen/Screen also exist as functions, i. e.
-   as part of the procedure-oriented interface. 
-   
-2. RawTurtle (alias: RawPen) defines Turtle-objects which draw on a 
-   TurtleScreen. It's constructor needs a Canvas/ScrolledCanvas/Turtlescreen
-   as argument, so the RawTurtle objects know where to draw.
-   
-   Derived from RawTurtle is the subclass Turtle (alias: Pen), which
-   draws on "the" Screen - instance which is automatically created,
-   if not already present. 
-   
-   All methods of RawTurtle/Turtle also exist as functions, i. e.
-   part of the procedure-oriented interface. 
+Turtle graphics is a popular way for introducing programming to kids.  It was
+part of the original Logo programming language developed by Wally Feurzig and
+Seymour Papert in 1966.
 
-The procedural interface uses functions which are derived from the methods
-of the classes Screen and Turtle. They have the same names as the 
-corresponding methods. A screen-object is automativally created
-whenever a function derived form a Screen-method is called. An (unnamed)
-turtle object is automatically created whenever any of the functions 
-derived from a Turtle method is called. 
+Imagine a robotic turtle starting at (0, 0) in the x-y plane.  Give it the
+command ``turtle.forward(15)``, and it moves (on-screen!) 15 pixels in the
+direction it is facing, drawing a line as it moves.  Give it the command
+``turtle.left(25)``, and it rotates in-place 25 degrees clockwise.
 
-To use multiple turtles an a screen one has to use the objectoriented
-interface.
+By combining together these and similar commands, intricate shapes and pictures
+can easily be drawn.
 
+The :mod:`turtle` module is an extended reimplementation of the same-named
+module from the Python standard distribution up to version Python 2.5.
 
-IMPORTANT NOTE!
+It tries to keep the merits of the old turtle module and to be (nearly) 100%
+compatible with it.  This means in the first place to enable the learning
+programmer to use all the commands, classes and methods interactively when using
+the module from within IDLE run with the ``-n`` switch.
 
-In the following documentation the argumentlist for functions is given.
---->> Methods, of course, have the additional first argument self    <<---
---->>                 which is omitted here.                         <<---
+The turtle module provides turtle graphics primitives, in both object-oriented
+and procedure-oriented ways.  Because it uses :mod:`Tkinter` for the underlying
+graphics, it needs a version of python installed with Tk support.
 
+The object-oriented interface uses essentially two+two classes:
 
---------------------------------------------------
-OVERVIEW over available Turtle and Screen methods:
---------------------------------------------------
+1. The :class:`TurtleScreen` class defines graphics windows as a playground for
+   the drawing turtles.  Its constructor needs a :class:`Tkinter.Canvas` or a
+   :class:`ScrolledCanvas` as argument.  It should be used when :mod:`turtle` is
+   used as part of some application.
 
-(A) TURTLE METHODS:
-===================
+   Derived from :class:`TurtleScreen` is the subclass :class:`Screen`.  Screen
+   is implemented as sort of singleton, so there can exist only one instance of
+   Screen at a time.  It should be used when :mod:`turtle` is used as a
+   standalone tool for doing graphics.
 
-I.  TURTLE MOTION
------------------
+   All methods of TurtleScreen/Screen also exist as functions, i.e. as part of
+   the procedure-oriented interface.
 
-MOVE AND DRAW
-      forward | fd
-      back | bk | back
-      right | rt
-      left | lt
-      goto | setpos | setposition
-      setx
-      sety
-      setheading | seth
-      home
-      circle
-      dot
-      stamp
-      clearstamp 
-      clearstamps
-      undo
-      speed
-      
-TELL TURTLE'S STATE
-      position | pos
-      towards
-      xcor
-      ycor
-      heading
-      distance
-      
-SETTING AND MEASUREMENT
-      degrees
-      radians     
+2. :class:`RawTurtle` (alias: :class:`RawPen`) defines Turtle objects which draw
+   on a :class:`TurtleScreen`.  Its constructor needs a Canvas, ScrolledCanvas
+   or TurtleScreen as argument, so the RawTurtle objects know where to draw.
 
-II. PEN CONTROL
----------------
+   Derived from RawTurtle is the subclass :class:`Turtle` (alias: :class:`Pen`),
+   which draws on "the" :class:`Screen` - instance which is automatically
+   created, if not already present.
 
-DRAWING STATE
-      pendown | pd | down
-      penup | pu | up
-      pensize | width
-      pen
-      isdown
-      
-COLOR CONTROL
-      color
-      pencolor
-      fillcolor
-      
-FILLING
-      fill
-      begin_fill
-      end_fill
-      
-MORE DRAWING CONTROL
-      reset
-      clear
-      write
-            
-III. TURTLE STATE
------------------
+   All methods of RawTurtle/Turtle also exist as functions, i.e. part of the
+   procedure-oriented interface.
 
-VISIBILITY
-      showturtle | st
-      hideturtle | ht
-      isvisible
-
-APPEARANCE
-      shape
-      resizemode
-      shapesize | turtlesize  
-      settiltangle
-      tiltangle
-      tilt
-           
-IV. USING EVENTS
-----------------
-      onclick        
-      onrelease      
-      ondrag              
-
-V. SPECIAL TURTLE METHODS
--------------------------
-      begin_poly
-      end_poly
-      get_poly
-      clone
-      getturtle | getpen   
-      getscreen
-      setundobuffer
-      undobufferentries
-      tracer
-      window_width
-      window_height
-      
-..EXCURSUS ABOUT THE USE OF COMPOUND SHAPES 
-..-----------------------------------------     
+The procedural interface provides functions which are derived from the methods
+of the classes :class:`Screen` and :class:`Turtle`.  They have the same names as
+the corresponding methods.  A screen object is automativally created whenever a
+function derived from a Screen method is called.  An (unnamed) turtle object is
+automatically created whenever any of the functions derived from a Turtle method
+is called.
 
-(B) METHODS OF TurtleScreen/Screen
-==================================
+To use multiple turtles an a screen one has to use the object-oriented interface.
 
-I. WINDOW CONTROL
------------------
-      bgcolor
-      bgpic
-      clear | clearscreen
-      reset | resetscreen
-      screensize
-      setworldcoordinates
-      
-II. ANIMATION CONTROL
----------------------
-      delay
-      tracer
-      update
-      
-III. USING SCREEN EVENTS
-------------------------
-      listen
-      onkey
-      onclick | onscreenclick
-      ontimer
-      
-IV. SETTINGS AND SPECIAL METHODS
---------------------------------
-      mode
-      colormode
-      getcanvas
-      getshapes
-      register_shape | addshape
-      turtles
-      window_height
-      window_width
-      
-V. METHODS SPECIFIC TO Screen
-=============================
-      bye()
-      exitonclick()
-      setup()
-      title()
-      
----------------end of OVERVIEW ---------------------------
-
-
-
-2. METHODS OF RawTurtle/Turtle AND CORRESPONDING FUNCTIONS
-==========================================================                   
-      
-(I) TURTLE MOTION:        
-------------------
-
-(a) --- MOVE (AND DRAW)
-
-
-    .. method:: forward(distance)
-    .. method:: fd(distance)
-        distance -- a number (integer or float)
-
-        Move the turtle forward by the specified distance, in the direction
-        the turtle is headed.
-
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.position()
-          (0.00, 0.00)
-          >>> turtle.forward(25)
-          >>> turtle.position()
-          (25.00,0.00)
-          >>> turtle.forward(-75)
-          >>> turtle.position()
-          (-50.00,0.00)    
-
-
-    .. method:: back(distance)
-    .. method:: bk(distance)
-    .. method:: backward(distance)
-        distance -- a number
-        
-        call: back(distance)
-        --or: bk(distance)
-        --or: backward(distance)
-
-        Move the turtle backward by distance ,opposite to the direction the
-        turtle is headed. Do not change the turtle's heading.
-
-        Example (for a Turtle instance named turtle)::
-
-          >>> turtle.position()
-          (0.00, 0.00)
-          >>> turtle.backward(30)
-          >>> turtle.position()
-          (-30.00, 0.00)
-    
+.. note::
+   In the following documentation the argument list for functions is given.
+   Methods, of course, have the additional first argument *self* which is
+   omitted here.
 
-    .. method:: right(angle)
-    .. method:: rt(angle)
-        angle -- a number (integer or float)
-
-        Turn turtle right by angle units. (Units are by default degrees,
-        but can be set via the degrees() and radians() functions.)
-        Angle orientation depends on mode. (See this.)
-        
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.heading()
-          22.0
-          >>> turtle.right(45)
-          >>> turtle.heading()
-          337.0   
-
-
-    .. method:: left(angle)
-    .. method:: lt(angle)
-        angle -- a number (integer or float)
-
-        Turn turtle left by angle units. (Units are by default degrees,
-        but can be set via the degrees() and radians() functions.)
-        Angle orientation depends on mode. (See this.)
-        
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.heading()
-          22.0
-          >>> turtle.left(45)
-          >>> turtle.heading()
-          67.0
-
-    .. method:: goto(x, y=None)
-    .. method:: setpos(x, y=None)
-    .. method:: setposition(x, y=None)
-        x -- a number      or     a pair/vector of numbers
-        y -- a number             None
-
-        call: goto(x, y)         # two coordinates
-        --or: goto((x, y))       # a pair (tuple) of coordinates
-        --or: goto(vec)          # e.g. as returned by pos()
-
-        Move turtle to an absolute position. If the pen is down,
-        draw line. Do not change the turtle's orientation.
-
-        Example (for a Turtle instance named turtle)::
-          >>> tp = turtle.pos()
-          >>> tp
-          (0.00, 0.00)
-          >>> turtle.setpos(60,30)
-          >>> turtle.pos()
-          (60.00,30.00)
-          >>> turtle.setpos((20,80))
-          >>> turtle.pos()
-          (20.00,80.00)
-          >>> turtle.setpos(tp)
-          >>> turtle.pos()
-          (0.00,0.00)
-
-
-    .. method:: setx(x)
-        x -- a number (integer or float)
-
-        Set the turtle's first coordinate to x, leave second coordinate
-        unchanged.
-
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.position()
-          (0.00, 240.00)
-          >>> turtle.setx(10)
-          >>> turtle.position()
-          (10.00, 240.00)
-    
-    
-    .. method:: sety(y)
-        y -- a number (integer or float)
 
-        Set the turtle's first coordinate to x, leave second coordinate
-        unchanged.
+Overview over available Turtle and Screen methods
+=================================================
 
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.position()
-          (0.00, 40.00)
-          >>> turtle.sety(-10)
-          >>> turtle.position()
-          (0.00, -10.00)
+Turtle methods
+--------------
 
-    
-    .. method:: setheading(to_angle)
-    .. method:: seth(to_angle)
-        to_angle -- a number (integer or float)
-        
-        Set the orientation of the turtle to to_angle.
-        Here are some common directions in degrees:
-        
-        =================== ====================
-         standard - mode           logo-mode
-        =================== ====================
-           0 - east                0 - north
-          90 - north              90 - east
-         180 - west              180 - south
-         270 - south             270 - west
-        =================== ====================
-        
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.setheading(90)
-          >>> turtle.heading()
-          90
-    
-    
-    .. method:: home():
-        Move turtle to the origin - coordinates (0,0) and set it's
-        heading to it's start-orientation (which depends on mode).
-        
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.home()
+Turtle motion
+   Move and draw
+      | :func:`forward` | :func:`fd`
+      | :func:`backward` | :func:`bk` | :func:`back`
+      | :func:`right` | :func:`rt`
+      | :func:`left` | :func:`lt`
+      | :func:`goto` | :func:`setpos` | :func:`setposition`
+      | :func:`setx`
+      | :func:`sety`
+      | :func:`setheading` | :func:`seth`
+      | :func:`home`
+      | :func:`circle`
+      | :func:`dot`
+      | :func:`stamp`
+      | :func:`clearstamp`
+      | :func:`clearstamps`
+      | :func:`undo`
+      | :func:`speed`
+
+   Tell Turtle's state
+      | :func:`position` | :func:`pos`
+      | :func:`towards`
+      | :func:`xcor`
+      | :func:`ycor`
+      | :func:`heading`
+      | :func:`distance`
+
+   Setting and measurement
+      | :func:`degrees`
+      | :func:`radians`
+
+Pen control
+   Drawing state
+      | :func:`pendown` | :func:`pd` | :func:`down`
+      | :func:`penup` | :func:`pu` | :func:`up`
+      | :func:`pensize` | :func:`width`
+      | :func:`pen`
+      | :func:`isdown`
+
+   Color control
+      | :func:`color`
+      | :func:`pencolor`
+      | :func:`fillcolor`
+
+   Filling
+      | :func:`fill`
+      | :func:`begin_fill`
+      | :func:`end_fill`
+
+   More drawing control
+      | :func:`reset`
+      | :func:`clear`
+      | :func:`write`
+
+Turtle state
+   Visibility
+      | :func:`showturtle` | :func:`st`
+      | :func:`hideturtle` | :func:`ht`
+      | :func:`isvisible`
+
+   Appearance
+      | :func:`shape`
+      | :func:`resizemode`
+      | :func:`shapesize` | :func:`turtlesize`
+      | :func:`settiltangle`
+      | :func:`tiltangle`
+      | :func:`tilt`
+
+Using events
+   | :func:`onclick`
+   | :func:`onrelease`
+   | :func:`ondrag`
+
+Special Turtle methods
+   | :func:`begin_poly`
+   | :func:`end_poly`
+   | :func:`get_poly`
+   | :func:`clone`
+   | :func:`getturtle` | :func:`getpen`
+   | :func:`getscreen`
+   | :func:`setundobuffer`
+   | :func:`undobufferentries`
+   | :func:`tracer`
+   | :func:`window_width`
+   | :func:`window_height`
+
+
+Methods of TurtleScreen/Screen
+------------------------------
+
+Window control
+   | :func:`bgcolor`
+   | :func:`bgpic`
+   | :func:`clear` | :func:`clearscreen`
+   | :func:`reset` | :func:`resetscreen`
+   | :func:`screensize`
+   | :func:`setworldcoordinates`
+
+Animation control
+   | :func:`delay`
+   | :func:`tracer`
+   | :func:`update`
+
+Using screen events
+   | :func:`listen`
+   | :func:`onkey`
+   | :func:`onclick` | :func:`onscreenclick`
+   | :func:`ontimer`
+
+Settings and special methods
+   | :func:`mode`
+   | :func:`colormode`
+   | :func:`getcanvas`
+   | :func:`getshapes`
+   | :func:`register_shape` | :func:`addshape`
+   | :func:`turtles`
+   | :func:`window_height`
+   | :func:`window_width`
+
+Methods specific to Screen
+   | :func:`bye`
+   | :func:`exitonclick`
+   | :func:`setup`
+   | :func:`title`
 
-    
-    .. method:: circle(radius, extent=None, steps=None)
-        radius -- a number
-        extent (optional) -- a number
-        steps (optional) -- an integer
-        
-        Draw a circle with given radius. The center is radius units left
-        of the turtle; extent - an angle - determines which part of the
-        circle is drawn. If extent is not given, draw the entire circle.
-        If extent is not a full circle, one endpoint of the arc is the
-        current pen position. Draw the arc in counterclockwise direction
-        if radius is positive, otherwise in clockwise direction. Finally
-        the direction of the turtle is changed by the amount of extent.
-        
-        As the circle is approximated by an inscribed regular polygon,
-        steps determines the number of steps to use. If not given,
-        it will be calculated automatically. Maybe used to draw regular
-        polygons.
-        
-        call: circle(radius)                  # full circle
-        --or: circle(radius, extent)          # arc
-        --or: circle(radius, extent, steps)
-        --or: circle(radius, steps=6)         # 6-sided polygon
-
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.circle(50)
-          >>> turtle.circle(120, 180)  # semicircle
-    
 
-    .. method:: dot(size=None, *color)
-        size -- an integer >= 1 (if given)
-        color -- a colorstring or a numeric color tuple
-
-        Draw a circular dot with diameter size, using color. If size
-        is not given, the maximum of pensize+4 and 2*pensize is used.
-
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.dot()
-          >>> turtle.fd(50); turtle.dot(20, "blue"); turtle.fd(50)
-    
-    
-    .. method:: stamp():
-        Stamp a copy of the turtle shape onto the canvas at the current
-        turtle position. Return a stamp_id for that stamp, which can be 
-        used to delete it by calling clearstamp(stamp_id).
-
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.color("blue")
-          >>> turtle.stamp()
-          13
-          >>> turtle.fd(50)                
+Methods of RawTurtle/Turtle and corresponding functions
+=======================================================
 
-    
-    .. method:: clearstamp(stampid):
-        stampid - an integer, must be return value of previous stamp() call.
-           
-        Delete stamp with given stampid
-
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.color("blue")
-          >>> astamp = turtle.stamp()
-          >>> turtle.fd(50)
-          >>> turtle.clearstamp(astamp)
+Most of the examples in this section refer to a Turtle instance called
+``turtle``.
 
-    
-    .. method:: clearstamps(n=None):
-        n -- an integer
+Turtle motion
+-------------
 
-        Delete all or first/last n of turtle's stamps.
-        If n is None, delete all of pen's stamps,
-        else if n > 0 delete first n stamps
-        else if n < 0 delete last n stamps.
-
-        Example (for a Turtle instance named turtle)::
-          >>> for i in range(8):
-          ...     turtle.stamp(); turtle.fd(30)
-          >>> turtle.clearstamps(2)
-          >>> turtle.clearstamps(-2)
-          >>> turtle.clearstamps()
+.. function:: forward(distance)
+              fd(distance)
 
-    
-    .. method:: undo():
-        undo (repeatedly) the last turtle action(s). Number of available 
-        undo actions is determined by the size of the undobuffer.
-
-        Example (for a Turtle instance named turtle)::
-          >>> for i in range(4):
-                  turtle.fd(50); turtle.lt(80)
-                
-          >>> for i in range(8):
-                  turtle.undo()
+   :param distance: a number (integer or float)
 
-    
-    .. method:: speed(speed=None):
-        speed -- an integer in the range 0..10 or a speedstring (see below)
-        
-        Set the turtle's speed to an integer value in the range 0 .. 10.
-        If no argument is given: return current speed.
-
-        If input is a number greater than 10 or smaller than 0.5,
-        speed is set to 0.
-        Speedstrings are mapped to speedvalues as follows:
-
-           * 'fastest' :  0
-           * 'fast'    :  10
-           * 'normal'  :  6 
-           * 'slow'    :  3
-           * 'slowest' :  1
-
-        speeds from 1 to 10 enforce increasingly faster animation of
-        line drawing and turtle turning.
-
-        Attention:
-        speed = 0 : *no* animation takes place. forward/back makes turtle jump
-        and likewise left/right make the turtle turn instantly.
+   Move the turtle forward by the specified *distance*, in the direction the
+   turtle is headed.
 
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.speed(3)
-    
-    
-TELL TURTLE'S STATE
+   >>> turtle.position()
+   (0.00, 0.00)
+   >>> turtle.forward(25)
+   >>> turtle.position()
+   (25.00,0.00)
+   >>> turtle.forward(-75)
+   >>> turtle.position()
+   (-50.00,0.00)
+
+
+.. function:: back(distance)
+              bk(distance)
+              backward(distance)
+
+   :param distance: a number
+
+   Move the turtle backward by *distance*, opposite to the direction the
+   turtle is headed.  Do not change the turtle's heading.
+
+   >>> turtle.position()
+   (0.00, 0.00)
+   >>> turtle.backward(30)
+   >>> turtle.position()
+   (-30.00, 0.00)
+
+
+.. function:: right(angle)
+              rt(angle)
+
+   :param angle: a number (integer or float)
+
+   Turn turtle right by *angle* units.  (Units are by default degrees, but
+   can be set via the :func:`degrees` and :func:`radians` functions.)  Angle
+   orientation depends on the turtle mode, see :func:`mode`.
+
+   >>> turtle.heading()
+   22.0
+   >>> turtle.right(45)
+   >>> turtle.heading()
+   337.0
+
+
+.. function:: left(angle)
+              lt(angle)
+
+   :param angle: a number (integer or float)
+
+   Turn turtle left by *angle* units.  (Units are by default degrees, but
+   can be set via the :func:`degrees` and :func:`radians` functions.)  Angle
+   orientation depends on the turtle mode, see :func:`mode`.
+
+   >>> turtle.heading()
+   22.0
+   >>> turtle.left(45)
+   >>> turtle.heading()
+   67.0
+
+.. function:: goto(x, y=None)
+              setpos(x, y=None)
+              setposition(x, y=None)
+
+    :param x: a number or a pair/vector of numbers
+    :param y: a number or ``None``
+
+    If *y* is ``None``, *x* must be a pair of coordinates or a :class:`Vec2D`
+    (e.g. as returned by :func:`pos`).
+
+    Move turtle to an absolute position.  If the pen is down, draw line.  Do
+    not change the turtle's orientation.
+
+    >>> tp = turtle.pos()
+    >>> tp
+    (0.00, 0.00)
+    >>> turtle.setpos(60,30)
+    >>> turtle.pos()
+    (60.00,30.00)
+    >>> turtle.setpos((20,80))
+    >>> turtle.pos()
+    (20.00,80.00)
+    >>> turtle.setpos(tp)
+    >>> turtle.pos()
+    (0.00,0.00)
+
+
+.. function:: setx(x)
+
+   :param x: a number (integer or float)
+
+   Set the turtle's first coordinate to *x*, leave second coordinate
+   unchanged.
+
+   >>> turtle.position()
+   (0.00, 240.00)
+   >>> turtle.setx(10)
+   >>> turtle.position()
+   (10.00, 240.00)
+
+
+.. function:: sety(y)
+
+   :param y: a number (integer or float)
+
+   Set the turtle's first coordinate to *y*, leave second coordinate
+   unchanged.
+
+   >>> turtle.position()
+   (0.00, 40.00)
+   >>> turtle.sety(-10)
+   >>> turtle.position()
+   (0.00, -10.00)
+
+
+.. function:: setheading(to_angle)
+              seth(to_angle)
+
+   :param to_angle: a number (integer or float)
+
+   Set the orientation of the turtle to *to_angle*.  Here are some common
+   directions in degrees:
+
+   =================== ====================
+    standard mode           logo mode
+   =================== ====================
+      0 - east                0 - north
+     90 - north              90 - east
+    180 - west              180 - south
+    270 - south             270 - west
+   =================== ====================
+
+   >>> turtle.setheading(90)
+   >>> turtle.heading()
+   90
+
+
+.. function:: home()
+
+   Move turtle to the origin -- coordinates (0,0) -- and set its heading to
+   its start-orientation (which depends on the mode, see :func:`mode`).
+
+
+.. function:: circle(radius, extent=None, steps=None)
+
+   :param radius: a number
+   :param extent: a number (or ``None``)
+   :param steps: an integer (or ``None``)
+
+   Draw a circle with given *radius*.  The center is *radius* units left of
+   the turtle; *extent* -- an angle -- determines which part of the circle
+   is drawn.  If *extent* is not given, draw the entire circle.  If *extent*
+   is not a full circle, one endpoint of the arc is the current pen
+   position.  Draw the arc in counterclockwise direction if *radius* is
+   positive, otherwise in clockwise direction.  Finally the direction of the
+   turtle is changed by the amount of *extent*.
+
+   As the circle is approximated by an inscribed regular polygon, *steps*
+   determines the number of steps to use.  If not given, it will be
+   calculated automatically.  May be used to draw regular polygons.
+
+   >>> turtle.circle(50)
+   >>> turtle.circle(120, 180)  # draw a semicircle
+
+
+.. function:: dot(size=None, *color)
+
+   :param size: an integer >= 1 (if given)
+   :param color: a colorstring or a numeric color tuple
+
+   Draw a circular dot with diameter *size*, using *color*.  If *size* is
+   not given, the maximum of pensize+4 and 2*pensize is used.
+
+   >>> turtle.dot()
+   >>> turtle.fd(50); turtle.dot(20, "blue"); turtle.fd(50)
+
+
+.. function:: stamp()
+
+   Stamp a copy of the turtle shape onto the canvas at the current turtle
+   position.  Return a stamp_id for that stamp, which can be used to delete
+   it by calling ``clearstamp(stamp_id)``.
+
+   >>> turtle.color("blue")
+   >>> turtle.stamp()
+   13
+   >>> turtle.fd(50)
+
+
+.. function:: clearstamp(stampid)
+
+   :param stampid: an integer, must be return value of previous
+                   :func:`stamp` call
+
+   Delete stamp with given *stampid*.
+
+   >>> turtle.color("blue")
+   >>> astamp = turtle.stamp()
+   >>> turtle.fd(50)
+   >>> turtle.clearstamp(astamp)
+
+
+.. function:: clearstamps(n=None)
+
+   :param n: an integer (or ``None``)
+
+   Delete all or first/last *n* of turtle's stamps.  If *n* is None, delete
+   all stamps, if *n* > 0 delete first *n* stamps, else if *n* < 0 delete
+   last *n* stamps.
+
+   >>> for i in range(8):
+   ...     turtle.stamp(); turtle.fd(30)
+   >>> turtle.clearstamps(2)
+   >>> turtle.clearstamps(-2)
+   >>> turtle.clearstamps()
+
+
+.. function:: undo()
+
+   Undo (repeatedly) the last turtle action(s).  Number of available
+   undo actions is determined by the size of the undobuffer.
+
+   >>> for i in range(4):
+   ...     turtle.fd(50); turtle.lt(80)
+   ...
+   >>> for i in range(8):
+   ...     turtle.undo()
+
+
+.. function:: speed(speed=None)
+
+   :param speed: an integer in the range 0..10 or a speedstring (see below)
+
+   Set the turtle's speed to an integer value in the range 0..10.  If no
+   argument is given, return current speed.
+
+   If input is a number greater than 10 or smaller than 0.5, speed is set
+   to 0.  Speedstrings are mapped to speedvalues as follows:
+
+   * "fastest":  0
+   * "fast":  10
+   * "normal":  6
+   * "slow":  3
+   * "slowest":  1
+
+   Speeds from 1 to 10 enforce increasingly faster animation of line drawing
+   and turtle turning.
+
+   Attention: *speed* = 0 means that *no* animation takes
+   place. forward/back makes turtle jump and likewise left/right make the
+   turtle turn instantly.
+
+   >>> turtle.speed(3)
+
+
+Tell Turtle's state
 -------------------
 
+.. function:: position()
+              pos()
 
-    .. method:: position()
-    .. method:: pos()
-        Return the turtle's current location (x,y) (as a Vec2D-vector)
-        
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.pos()
-          (0.00, 240.00)
-    
+   Return the turtle's current location (x,y) (as a :class:`Vec2D` vector).
 
-    .. method:: towards(x, y=None)
-        x -- a number  or   a pair/vector of numbers   or   a turtle instance
-        y -- a number       None                            None 
-
-        call: distance(x, y)         # two coordinates
-        --or: distance((x, y))       # a pair (tuple) of coordinates
-        --or: distance(vec)          # e.g. as returned by pos()
-        --or: distance(mypen)        # where mypen is another turtle
-
-        Return the angle, between the line from turtle-position to position
-        specified by x, y and the turtle's start orientation. (Depends on
-        modes - "standard"/"world" or "logo")
-        
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.pos()
-          (10.00, 10.00)
-          >>> turtle.towards(0,0)
-          225.0
-    
-    
-    .. method:: xcor()
-        Return the turtle's x coordinate
-        
-        Example (for a Turtle instance named turtle)::
-          >>> reset()
-          >>> turtle.left(60)
-          >>> turtle.forward(100)
-          >>> print turtle.xcor()
-          50.0
-    
-    
-    .. method:: ycor()
-        Return the turtle's y coordinate
-        
-        Example (for a Turtle instance named turtle)::
-          >>> reset()
-          >>> turtle.left(60)
-          >>> turtle.forward(100)
-          >>> print turtle.ycor()
-          86.6025403784
-    
-    
-    .. method:: heading()
-        Return the turtle's current heading (value depends on mode).
-        
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.left(67)
-          >>> turtle.heading()
-          67.0
-    
-    
-    .. method:: distance(x, y=None)
-        x -- a number   or  a pair/vector of numbers   or   a turtle instance
-        y -- a number       None                            None 
-
-        call: distance(x, y)         # two coordinates
-        --or: distance((x, y))       # a pair (tuple) of coordinates
-        --or: distance(vec)          # e.g. as returned by pos()
-        --or: distance(mypen)        # where mypen is another turtle
-        
-        Return the distance from the turtle to (x,y) in turtle step units.
-
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.pos()
-          (0.00, 0.00)
-          >>> turtle.distance(30,40)
-          50.0
-          >>> joe = Turtle()
-          >>> joe.forward(77)
-          >>> turtle.distance(joe)
-          77.0
-    
-    
-SETTINGS FOR MEASUREMENT
+   >>> turtle.pos()
+   (0.00, 240.00)
 
 
-    .. method:: degrees(fullcircle=360.0)
-        fullcircle -  a number 
+.. function:: towards(x, y=None)
 
-        Set angle measurement units, i. e. set number
-        of 'degrees' for a full circle. Dafault value is
-        360 degrees. 
-        
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.left(90)
-          >>> turtle.heading()
-          90
-          >>> turtle.degrees(400.0)  # angle measurement in gon
-          >>> turtle.heading()
-          100
-    
-    
-    .. method:: radians()
-        Set the angle measurement units to radians.
-        
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.heading()   
-          90
-          >>> turtle.radians()
-          >>> turtle.heading()
-          1.5707963267948966
-    
+   :param x: a number or a pair/vector of numbers or a turtle instance
+   :param y: a number if *x* is a number, else ``None``
 
-(II) PEN CONTROL:
------------------
+   Return the angle between the line from turtle position to position specified
+   by (x,y), the vector or the other turtle.  This depends on the turtle's start
+   orientation which depends on the mode - "standard"/"world" or "logo").
 
-DRAWING STATE
+   >>> turtle.pos()
+   (10.00, 10.00)
+   >>> turtle.towards(0,0)
+   225.0
 
 
-    .. method:: pendown()
-    .. method:: pd()
-    .. method:: down()
-        Pull the pen down -- drawing when moving.
-        
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.pendown()
-
-
-    .. method:: penup()
-    .. method:: pu()
-    .. method:: up()
-        Pull the pen up -- no drawing when moving.
-        
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.penup()
-
-
-    .. method:: pensize(width=None)
-    .. method:: width(width=None)
-        width -- positive number
-
-        Set the line thickness to width or return it. If resizemode is set
-        to "auto" and turtleshape is a polygon, that polygon is drawn with
-        the same line thickness. If no argument is given, the current pensize
-        is returned.
-
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.pensize()
-          1
-          turtle.pensize(10)   # from here on lines of width 10 are drawn
-    
-    
-    .. method:: pen(pen=None, **pendict)
-            pen -- a dictionary with some or all of the below listed keys.
-            **pendict -- one or more keyword-arguments with the below
-                         listed keys as keywords.
-
-        Return or set the pen's attributes in a 'pen-dictionary'
-        with the following key/value pairs:
-
-          * "shown"      :   True/False
-          * "pendown"    :   True/False
-          * "pencolor"   :   color-string or color-tuple
-          * "fillcolor"  :   color-string or color-tuple
-          * "pensize"    :   positive number
-          * "speed"      :   number in range 0..10
-          * "resizemode" :   "auto" or "user" or "noresize"
-          * "stretchfactor": (positive number, positive number)
-          * "outline"    :   positive number
-          * "tilt"       :   number
-
-        This dicionary can be used as argument for a subsequent
-        pen()-call to restore the former pen-state. Moreover one
-        or more of these attributes can be provided as keyword-arguments.
-        This can be used to set several pen attributes in one statement.
-                 
-        Examples (for a Turtle instance named turtle)::
-          >>> turtle.pen(fillcolor="black", pencolor="red", pensize=10)
-          >>> turtle.pen()
-          {'pensize': 10, 'shown': True, 'resizemode': 'auto', 'outline': 1,
-          'pencolor': 'red', 'pendown': True, 'fillcolor': 'black',
-          'stretchfactor': (1,1), 'speed': 3}
-          >>> penstate=turtle.pen()
-          >>> turtle.color("yellow","")
-          >>> turtle.penup()
-          >>> turtle.pen()
-          {'pensize': 10, 'shown': True, 'resizemode': 'auto', 'outline': 1,
-          'pencolor': 'yellow', 'pendown': False, 'fillcolor': '',
-          'stretchfactor': (1,1), 'speed': 3}
-          >>> p.pen(penstate, fillcolor="green")
-          >>> p.pen()
-          {'pensize': 10, 'shown': True, 'resizemode': 'auto', 'outline': 1,
-          'pencolor': 'red', 'pendown': True, 'fillcolor': 'green',
-          'stretchfactor': (1,1), 'speed': 3}
-
-
-    .. method:: isdown(self):
-        Return True if pen is down, False if it's up.
-        
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.penup()
-          >>> turtle.isdown()
-          False
-          >>> turtle.pendown()
-          >>> turtle.isdown()
-          True        
-        
-
-COLOR CONTROL
-
-
-    .. method:: color(*args)
-        Return or set pencolor and fillcolor.
-
-        Several input formats are allowed. They use 0, 1, 2, or 3 arguments
-        as follows:
-
-        - color()
-            Return the current pencolor and the current fillcolor
-            as a pair of color specification strings as are returned
-            by pencolor and fillcolor.
-        - color(colorstring), color((r,g,b)), color(r,g,b)
-            inputs as in pencolor, set both, fillcolor and pencolor,
-            to the given value.
-        - color(colorstring1, colorstring2),
-        - color((r1,g1,b1), (r2,g2,b2))
-            equivalent to pencolor(colorstring1) and fillcolor(colorstring2)
-            and analogously, if the other input format is used.
-
-        If turtleshape is a polygon, outline and interior of that polygon
-        is drawn with the newly set colors.
-        For more info see: pencolor, fillcolor
-
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.color('red', 'green')
-          >>> turtle.color()
-          ('red', 'green')
-          >>> colormode(255)
-          >>> color((40, 80, 120), (160, 200, 240))
-          >>> color()
-          ('#285078', '#a0c8f0')
-      
-
-    .. method:: pencolor(*args)
-        Return or set the pencolor.
-
-        Four input formats are allowed:
-        
-        - pencolor()
-          Return the current pencolor as color specification string,
-          possibly in hex-number format (see example).
-          May be used as input to another color/pencolor/fillcolor call.            
-        - pencolor(colorstring)
-          s is a Tk color specification string, such as "red" or "yellow"
-        - pencolor((r, g, b))
-          *a tuple* of r, g, and b, which represent, an RGB color,
-          and each of r, g, and b are in the range 0..colormode,
-          where colormode is either 1.0 or 255
-        - pencolor(r, g, b)
-          r, g, and b represent an RGB color, and each of r, g, and b
-          are in the range 0..colormode
-
-        If turtleshape is a polygon, the outline of that polygon is drawn
-        with the newly set pencolor.
-        
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.pencolor('brown')
-          >>> tup = (0.2, 0.8, 0.55)
-          >>> turtle.pencolor(tup)
-          >>> turtle.pencolor()
-          '#33cc8c'
-
-
-    .. method:: fillcolor(*args)
-        """ Return or set the fillcolor.
-
-        Four input formats are allowed:
-        
-        - fillcolor()
-          Return the current fillcolor as color specification string,
-          possibly in hex-number format (see example).
-          May be used as input to another color/pencolor/fillcolor call.            
-        - fillcolor(colorstring)
-          s is a Tk color specification string, such as "red" or "yellow"
-        - fillcolor((r, g, b))
-          *a tuple* of r, g, and b, which represent, an RGB color,
-          and each of r, g, and b are in the range 0..colormode,
-          where colormode is either 1.0 or 255
-        - fillcolor(r, g, b)
-          r, g, and b represent an RGB color, and each of r, g, and b
-          are in the range 0..colormode
-
-        If turtleshape is a polygon, the interior of that polygon is drawn
-        with the newly set fillcolor.
-        
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.fillcolor('violet')
-          >>> col = turtle.pencolor()
-          >>> turtle.fillcolor(col)
-          >>> turtle.fillcolor(0, .5, 0)
-
-
-        See also: Screen method colormode()
-
-
-FILLING
-
-
-    .. method:: fill(flag)
-        flag -- True/False (or 1/0 respectively)
-
-        Call fill(True) before drawing the shape you want to fill,
-        and  fill(False) when done. When used without argument: return 
-        fillstate (True if filling, False else).
-
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.fill(True)
-          >>> for _ in range(3):
-          ...    turtle.forward(100)
-          ...    turtle.left(120)
-          ...
-          >>> turtle.fill(False)
-
-
-    .. method:: begin_fill()
-        Called just before drawing a shape to be filled.
-
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.color("black", "red")
-          >>> turtle.begin_fill()
-          >>> turtle.circle(60)
-          >>> turtle.end_fill()
-
-
-    .. method:: end_fill()
-        Fill the shape drawn after the call begin_fill().
-        
-        Example: See begin_fill()
-
-
-MORE DRAWING CONTROL
-
-
-    .. method:: reset()
-        Delete the turtle's drawings from the screen, re-center the turtle
-        and set variables to the default values.      
-
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.position()
-          (0.00,-22.00)
-          >>> turtle.heading()
-          100.0
-          >>> turtle.reset()
-          >>> turtle.position()
-          (0.00,0.00)
-          >>> turtle.heading()
-          0.0
-
-
-    .. method:: clear()
-        Delete the turtle's drawings from the screen. Do not move turtle.
-        State and position of the turtle as well as drawings of other
-        turtles are not affected.
+.. function:: xcor()
 
-        Examples (for a Turtle instance named turtle):
-          >>> turtle.clear()
-    
-    
-    .. method:: write(arg, move=False, align='left', font=('Arial', 8, 'normal'))
-        arg -- info, which is to be written to the TurtleScreen
-        move (optional) -- True/False
-        align (optional) -- one of the strings "left", "center" or right"
-        font (optional) -- a triple (fontname, fontsize, fonttype)
-
-        Write text - the string representation of arg - at the current
-        turtle position according to align ("left", "center" or right")
-        and with the given font.
-        If move is True, the pen is moved to the bottom-right corner
-        of the text. By default, move is False.
-
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.write('Home = ', True, align="center")
-          >>> turtle.write((0,0), True)
-    
+   Return the turtle's x coordinate.
 
-TURTLE STATE:
--------------
+   >>> reset()
+   >>> turtle.left(60)
+   >>> turtle.forward(100)
+   >>> print turtle.xcor()
+   50.0
 
-VISIBILITY
 
+.. function:: ycor()
 
-    .. method:: showturtle()
-    .. method:: st()
-        Makes the turtle visible.
-        
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.hideturtle()
-          >>> turtle.showturtle()
-    
-    
-    .. method:: hideturtle()
-    .. method:: ht()
-        Makes the turtle invisible.
-        It's a good idea to do this while you're in the middle of  
-        doing some complex drawing, because hiding the turtle speeds 
-        up the drawing observably.
-        
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.hideturtle()
-
-
-    .. method:: isvisible(self):
-        Return True if the Turtle is shown, False if it's hidden.
-        
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.hideturtle()
-          >>> print turtle.isvisible():
-          False
-
-
-APPEARANCE
-
-
-    .. method:: shape(name=None)
-        name -- a string, which is a valid shapename
-
-        Set turtle shape to shape with given name or, if name is not given,
-        return name of current shape.
-        Shape with name must exist in the TurtleScreen's shape dictionary.
-        Initially there are the following polygon shapes:
-        'arrow', 'turtle', 'circle', 'square', 'triangle', 'classic'.
-        To learn about how to deal with shapes see Screen-method register_shape.
-
-        Example (for a Turtle instance named turtle)::
-          >>> turtle.shape()
-          'arrow'
-          >>> turtle.shape("turtle")
-          >>> turtle.shape()
-          'turtle'
-
-
-    .. method:: resizemode(rmode=None)
-        rmode -- one of the strings "auto", "user", "noresize"
-        
-        Set resizemode to one of the values: "auto", "user", "noresize".
-        If rmode is not given, return current resizemode.
-        Different resizemodes have the following effects:
-
-          - "auto" adapts the appearance of the turtle
-                   corresponding to the value of pensize.
-          - "user" adapts the appearance of the turtle according to the
-                   values of stretchfactor and outlinewidth (outline),
-                   which are set by shapesize()
-          - "noresize" no adaption of the turtle's appearance takes place.
-        
-        resizemode("user") is called by a shapesize when used with arguments.
-
-        Examples (for a Turtle instance named turtle)::
-          >>> turtle.resizemode("noresize")
-          >>> turtle.resizemode()
-          'noresize'
-
-
-    .. method:: shapesize(stretch_wid=None, stretch_len=None, outline=None):    
-        stretch_wid -- positive number
-        stretch_len -- positive number
-        outline -- positive number
-        
-        Return or set the pen's attributes x/y-stretchfactors and/or outline.
-        Set resizemode to "user".
-        If and only if resizemode is set to "user", the turtle will be 
-        displayed stretched according to its stretchfactors:
-        stretch_wid is stretchfactor perpendicular to it's orientation,
-        stretch_len is stretchfactor in direction of it's orientation,
-        outline determines the width of the shapes's outline.
-
-        Examples (for a Turtle instance named turtle)::
-          >>> turtle.resizemode("user")
-          >>> turtle.shapesize(5, 5, 12)
-          >>> turtle.shapesize(outline=8)
-    
-    
-    .. method:: tilt(angle)
-        angle - a number
+   Return the turtle's y coordinate.
 
-        Rotate the turtleshape by angle from its current tilt-angle,
-        but do NOT change the turtle's heading (direction of movement).
-              
-        Examples (for a Turtle instance named turtle)::
-          >>> turtle.shape("circle")
-          >>> turtle.shapesize(5,2)
-          >>> turtle.tilt(30)
-          >>> turtle.fd(50)
-          >>> turtle.tilt(30)
-          >>> turtle.fd(50)
-      
-        
-    .. method:: settiltangle(angle)
-        angle -- number
-
-        Rotate the turtleshape to point in the direction specified by angle,
-        regardless of its current tilt-angle. DO NOT change the turtle's
-        heading (direction of movement).
-              
-        Examples (for a Turtle instance named turtle)::
-          >>> turtle.shape("circle")
-          >>> turtle.shapesize(5,2)
-          >>> turtle.settiltangle(45)
-          >>> stamp()
-          >>> turtle.fd(50)
-          >>> turtle.settiltangle(-45)
-          >>> stamp()
-          >>> turtle.fd(50)
-
-
-    .. method:: tiltangle()
-        Return the current tilt-angle, i. e. the angle between the
-        orientation of the turtleshape and the heading of the turtle
-        (it's direction of movement).
-                      
-        Examples (for a Turtle instance named turtle)::
-          >>> turtle.shape("circle")
-          >>> turtle.shapesize(5,2)
-          >>> turtle.tilt(45)
-          >>> turtle.tiltangle()
-          45 
-
-
-IV. USING EVENTS
-----------------
-
-
-    .. method:: onclick(fun, btn=1, add=None)  
-        fun --  a function with two arguments, to which will be assigned
-                the coordinates of the clicked point on the canvas.
-        num --  number of the mouse-button defaults to 1 (left mouse button).
-        add --  True or False. If True, new binding will be added, otherwise
-                it will replace a former binding.
-
-        Bind fun to mouse-click event on this turtle on canvas.
-        If fun is None, existing bindings are removed.
-        Example for the anonymous turtle, i. e. the procedural way::
+   >>> reset()
+   >>> turtle.left(60)
+   >>> turtle.forward(100)
+   >>> print turtle.ycor()
+   86.6025403784
 
-          >>> def turn(x, y):
-                  left(360)
-                
-          >>> onclick(turn) # Now clicking into the turtle will turn it.
-          >>> onclick(None)  # event-binding will be removed
-    
-    
-    .. method:: onrelease(fun, btn=1, add=None):
-        """
-        Arguments:
-        fun -- a function with two arguments, to which will be assigned
-                the coordinates of the clicked point on the canvas.
-        num --  number of the mouse-button defaults to 1 (left mouse button).
-        add --  True or False. If True, new binding will be added, otherwise
-                it will replace a former binding.
-
-        Bind fun to mouse-button-release event on this turtle on canvas.
-        If fun is None, existing bindings are removed.
-
-        Example (for a MyTurtle instance named turtle):
-          >>> class MyTurtle(Turtle):
-          ...     def glow(self,x,y):
-          ...         self.fillcolor("red")
-          ...     def unglow(self,x,y):
-          ...         self.fillcolor("")
-          ...             
-          >>> turtle = MyTurtle()
-          >>> turtle.onclick(turtle.glow)
-          >>> turtle.onrelease(turtle.unglow)
-          ### clicking on turtle turns fillcolor red,
-          ### unclicking turns it to transparent.
-    
-    
-    .. method:: ondrag(fun, btn=1, add=None):
-        fun -- a function with two arguments, to which will be assigned
-               the coordinates of the clicked point on the canvas.
-        num -- number of the mouse-button defaults to 1 (left mouse button).
-        add --  True or False. If True, new binding will be added, otherwise
-                it will replace a former binding.
-
-        Bind fun to mouse-move event on this turtle on canvas.
-        If fun is None, existing bindings are removed.
-
-        Remark: Every sequence of mouse-move-events on a turtle is preceded 
-        by a mouse-click event on that turtle.
-        If fun is None, existing bindings are removed.
-
-        Example (for a Turtle instance named turtle):
-          >>> turtle.ondrag(turtle.goto)
-          ### Subsequently clicking and dragging a Turtle will move it across 
-          ### the screen thereby producing handdrawings (if pen is down).
-    
-    
-V. SPECIAL TURTLE METHODS
---------------------------
 
+.. function:: heading()
+
+   Return the turtle's current heading (value depends on the turtle mode, see
+   :func:`mode`).
+
+   >>> turtle.left(67)
+   >>> turtle.heading()
+   67.0
+
+
+.. function:: distance(x, y=None)
+
+   :param x: a number or a pair/vector of numbers or a turtle instance
+   :param y: a number if *x* is a number, else ``None``
+
+   Return the distance from the turtle to (x,y), the given vector, or the given
+   other turtle, in turtle step units.
+
+   >>> turtle.pos()
+   (0.00, 0.00)
+   >>> turtle.distance(30,40)
+   50.0
+   >>> joe = Turtle()
+   >>> joe.forward(77)
+   >>> turtle.distance(joe)
+   77.0
+
+
+Settings for measurement
+------------------------
+
+.. function:: degrees(fullcircle=360.0)
+
+   :param fullcircle: a number
+
+   Set angle measurement units, i.e. set number of "degrees" for a full circle.
+   Default value is 360 degrees.
+
+   >>> turtle.left(90)
+   >>> turtle.heading()
+   90
+   >>> turtle.degrees(400.0)  # angle measurement in gon
+   >>> turtle.heading()
+   100
+
+
+.. function:: radians()
+
+   Set the angle measurement units to radians.  Equivalent to
+   ``degrees(2*math.pi)``.
+
+   >>> turtle.heading()
+   90
+   >>> turtle.radians()
+   >>> turtle.heading()
+   1.5707963267948966
+
+
+Pen control
+-----------
+
+Drawing state
+~~~~~~~~~~~~~
+
+.. function:: pendown()
+              pd()
+              down()
+
+   Pull the pen down -- drawing when moving.
+
+
+.. function:: penup()
+              pu()
+              up()
+
+   Pull the pen up -- no drawing when moving.
+
+
+.. function:: pensize(width=None)
+              width(width=None)
+
+   :param width: a positive number
+
+   Set the line thickness to *width* or return it.  If resizemode is set to
+   "auto" and turtleshape is a polygon, that polygon is drawn with the same line
+   thickness.  If no argument is given, the current pensize is returned.
+
+   >>> turtle.pensize()
+   1
+   >>> turtle.pensize(10)   # from here on lines of width 10 are drawn
+
+
+.. function:: pen(pen=None, **pendict)
+
+   :param pen: a dictionary with some or all of the below listed keys
+   :param pendict: one or more keyword-arguments with the below listed keys as keywords
+
+   Return or set the pen's attributes in a "pen-dictionary" with the following
+   key/value pairs:
+
+   * "shown": True/False
+   * "pendown": True/False
+   * "pencolor": color-string or color-tuple
+   * "fillcolor": color-string or color-tuple
+   * "pensize": positive number
+   * "speed": number in range 0..10
+   * "resizemode": "auto" or "user" or "noresize"
+   * "stretchfactor": (positive number, positive number)
+   * "outline": positive number
+   * "tilt": number
+
+   This dicionary can be used as argument for a subsequent call to :func:`pen`
+   to restore the former pen-state.  Moreover one or more of these attributes
+   can be provided as keyword-arguments.  This can be used to set several pen
+   attributes in one statement.
+
+   >>> turtle.pen(fillcolor="black", pencolor="red", pensize=10)
+   >>> turtle.pen()
+   {'pensize': 10, 'shown': True, 'resizemode': 'auto', 'outline': 1,
+   'pencolor': 'red', 'pendown': True, 'fillcolor': 'black',
+   'stretchfactor': (1,1), 'speed': 3}
+   >>> penstate=turtle.pen()
+   >>> turtle.color("yellow","")
+   >>> turtle.penup()
+   >>> turtle.pen()
+   {'pensize': 10, 'shown': True, 'resizemode': 'auto', 'outline': 1,
+   'pencolor': 'yellow', 'pendown': False, 'fillcolor': '',
+   'stretchfactor': (1,1), 'speed': 3}
+   >>> p.pen(penstate, fillcolor="green")
+   >>> p.pen()
+   {'pensize': 10, 'shown': True, 'resizemode': 'auto', 'outline': 1,
+   'pencolor': 'red', 'pendown': True, 'fillcolor': 'green',
+   'stretchfactor': (1,1), 'speed': 3}
+
+
+.. function:: isdown()
+
+   Return ``True`` if pen is down, ``False`` if it's up.
+
+   >>> turtle.penup()
+   >>> turtle.isdown()
+   False
+   >>> turtle.pendown()
+   >>> turtle.isdown()
+   True
+
+
+Color control
+~~~~~~~~~~~~~
+
+.. function:: pencolor(*args)
+
+   Return or set the pencolor.
+
+   Four input formats are allowed:
+
+   ``pencolor()``
+      Return the current pencolor as color specification string, possibly in
+      hex-number format (see example).  May be used as input to another
+      color/pencolor/fillcolor call.
+
+   ``pencolor(colorstring)``
+      Set pencolor to *colorstring*, which is a Tk color specification string,
+      such as ``"red"``, ``"yellow"``, or ``"#33cc8c"``.
+
+   ``pencolor((r, g, b))``
+      Set pencolor to the RGB color represented by the tuple of *r*, *g*, and
+      *b*.  Each of *r*, *g*, and *b* must be in the range 0..colormode, where
+      colormode is either 1.0 or 255 (see :func:`colormode`).
+
+   ``pencolor(r, g, b)``
+      Set pencolor to the RGB color represented by *r*, *g*, and *b*.  Each of
+      *r*, *g*, and *b* must be in the range 0..colormode.
+
+    If turtleshape is a polygon, the outline of that polygon is drawn with the
+    newly set pencolor.
+
+    >>> turtle.pencolor("brown")
+    >>> tup = (0.2, 0.8, 0.55)
+    >>> turtle.pencolor(tup)
+    >>> turtle.pencolor()
+    "#33cc8c"
+
+
+.. function:: fillcolor(*args)
+
+   Return or set the fillcolor.
+
+   Four input formats are allowed:
+
+   ``fillcolor()``
+      Return the current fillcolor as color specification string, possibly in
+      hex-number format (see example).  May be used as input to another
+      color/pencolor/fillcolor call.
+
+   ``fillcolor(colorstring)``
+      Set fillcolor to *colorstring*, which is a Tk color specification string,
+      such as ``"red"``, ``"yellow"``, or ``"#33cc8c"``.
+
+   ``fillcolor((r, g, b))``
+      Set fillcolor to the RGB color represented by the tuple of *r*, *g*, and
+      *b*.  Each of *r*, *g*, and *b* must be in the range 0..colormode, where
+      colormode is either 1.0 or 255 (see :func:`colormode`).
+
+   ``fillcolor(r, g, b)``
+      Set fillcolor to the RGB color represented by *r*, *g*, and *b*.  Each of
+      *r*, *g*, and *b* must be in the range 0..colormode.
+
+    If turtleshape is a polygon, the interior of that polygon is drawn
+    with the newly set fillcolor.
+
+    >>> turtle.fillcolor("violet")
+    >>> col = turtle.pencolor()
+    >>> turtle.fillcolor(col)
+    >>> turtle.fillcolor(0, .5, 0)
+
+
+.. function:: color(*args)
+
+   Return or set pencolor and fillcolor.
+
+   Several input formats are allowed.  They use 0 to 3 arguments as
+   follows:
+
+   ``color()``
+      Return the current pencolor and the current fillcolor as a pair of color
+      specification strings as returned by :func:`pencolor` and
+      :func:`fillcolor`.
+
+   ``color(colorstring)``, ``color((r,g,b))``, ``color(r,g,b)``
+      Inputs as in :func:`pencolor`, set both, fillcolor and pencolor, to the
+      given value.
+
+   ``color(colorstring1, colorstring2)``, ``color((r1,g1,b1), (r2,g2,b2))``
+      Equivalent to ``pencolor(colorstring1)`` and ``fillcolor(colorstring2)``
+      and analogously if the other input format is used.
+
+    If turtleshape is a polygon, outline and interior of that polygon is drawn
+    with the newly set colors.
+
+    >>> turtle.color("red", "green")
+    >>> turtle.color()
+    ("red", "green")
+    >>> colormode(255)
+    >>> color((40, 80, 120), (160, 200, 240))
+    >>> color()
+    ("#285078", "#a0c8f0")
+
+
+See also: Screen method :func:`colormode`.
+
+
+Filling
+~~~~~~~
+
+.. function:: fill(flag)
+
+   :param flag: True/False (or 1/0 respectively)
+
+   Call ``fill(True)`` before drawing the shape you want to fill, and
+   ``fill(False)`` when done.  When used without argument: return fillstate
+   (``True`` if filling, ``False`` else).
+
+   >>> turtle.fill(True)
+   >>> for _ in range(3):
+   ...    turtle.forward(100)
+   ...    turtle.left(120)
+   ...
+   >>> turtle.fill(False)
+
+
+.. function:: begin_fill()
+
+   Call just before drawing a shape to be filled.  Equivalent to ``fill(True)``.
+
+   >>> turtle.color("black", "red")
+   >>> turtle.begin_fill()
+   >>> turtle.circle(60)
+   >>> turtle.end_fill()
+
+
+.. function:: end_fill()
+
+   Fill the shape drawn after the last call to :func:`begin_fill`.  Equivalent
+   to ``fill(False)``.
+
+
+More drawing control
+~~~~~~~~~~~~~~~~~~~~
+
+.. function:: reset()
+
+   Delete the turtle's drawings from the screen, re-center the turtle and set
+   variables to the default values.
+
+   >>> turtle.position()
+   (0.00,-22.00)
+   >>> turtle.heading()
+   100.0
+   >>> turtle.reset()
+   >>> turtle.position()
+   (0.00,0.00)
+   >>> turtle.heading()
+   0.0
+
+
+.. function:: clear()
+
+   Delete the turtle's drawings from the screen.  Do not move turtle.  State and
+   position of the turtle as well as drawings of other turtles are not affected.
+
+
+.. function:: write(arg, move=False, align="left", font=("Arial", 8, "normal"))
+
+   :param arg: object to be written to the TurtleScreen
+   :param move: True/False
+   :param align: one of the strings "left", "center" or right"
+   :param font: a triple (fontname, fontsize, fonttype)
+
+   Write text - the string representation of *arg* - at the current turtle
+   position according to *align* ("left", "center" or right") and with the given
+   font.  If *move* is True, the pen is moved to the bottom-right corner of the
+   text.  By default, *move* is False.
+
+   >>> turtle.write("Home = ", True, align="center")
+   >>> turtle.write((0,0), True)
+
+
+Turtle state
+------------
 
-    .. method:: begin_poly():
-        Start recording the vertices of a polygon. Current turtle position
-        is first vertex of polygon.
+Visibility
+~~~~~~~~~~
 
-        Example (for a Turtle instance named turtle):
-          >>> turtle.begin_poly()
+.. function:: showturtle()
+              st()
 
+   Make the turtle visible.
 
-    .. method:: end_poly():
-        Stop recording the vertices of a polygon. Current turtle position is
-        last vertex of polygon. This will be connected with the first vertex.
+   >>> turtle.hideturtle()
+   >>> turtle.showturtle()
 
-        Example (for a Turtle instance named turtle):
-          >>> turtle.end_poly()
 
+.. function:: hideturtle()
+              ht()
 
-    .. method:: get_poly():
-        Return the lastly recorded polygon.
+   Make the turtle invisible.  It's a good idea to do this while you're in the
+   middle of doing some complex drawing, because hiding the turtle speeds up the
+   drawing observably.
 
-        Example (for a Turtle instance named turtle):
-          >>> p = turtle.get_poly()
-          >>> turtle.register_shape("myFavouriteShape", p)
+   >>> turtle.hideturtle()
 
 
-    .. method:: clone():
-        Create and return a clone of the turtle with same position, heading
-        and turtle properties.
+.. function:: isvisible()
 
-        Example (for a Turtle instance named mick):
-        mick = Turtle()
-        joe = mick.clone()
+   Return True if the Turtle is shown, False if it's hidden.
 
+   >>> turtle.hideturtle()
+   >>> print turtle.isvisible():
+   False
 
-    .. method:: getturtle():
-        Return the Turtleobject itself.
-        Only reasonable use: as a function to return the 'anonymous turtle':
-        
-        Example:
-          >>> pet = getturtle()
-          >>> pet.fd(50)
-          >>> pet
-          <turtle.Turtle object at 0x01417350>
-          >>> turtles()
-          [<turtle.Turtle object at 0x01417350>]
 
+Appearance
+~~~~~~~~~~
 
-    .. method:: getscreen():
-        Return the TurtleScreen object, the turtle is drawing  on.
-        So TurtleScreen-methods can be called for that object.
+.. function:: shape(name=None)
 
-        Example (for a Turtle instance named turtle):
-          >>> ts = turtle.getscreen()
-          >>> ts
-          <turtle.Screen object at 0x01417710>
-          >>> ts.bgcolor("pink")
+   :param name: a string which is a valid shapename
 
+   Set turtle shape to shape with given *name* or, if name is not given, return
+   name of current shape.  Shape with *name* must exist in the TurtleScreen's
+   shape dictionary.  Initially there are the following polygon shapes: "arrow",
+   "turtle", "circle", "square", "triangle", "classic".  To learn about how to
+   deal with shapes see Screen method :func:`register_shape`.
 
-    .. method:: def setundobuffer(size):
-        size -- an integer or None
+   >>> turtle.shape()
+   "arrow"
+   >>> turtle.shape("turtle")
+   >>> turtle.shape()
+   "turtle"
 
-        Set or disable undobuffer.
-        If size is an integer an empty undobuffer of given size is installed.
-        Size gives the maximum number of turtle-actions that can be undone
-        by the undo() method/function.
-        If size is None, no undobuffer is present. 
 
-        Example (for a Turtle instance named turtle):
-          >>> turtle.setundobuffer(42)        
+.. function:: resizemode(rmode=None)
 
+   :param rmode: one of the strings "auto", "user", "noresize"
 
-    .. method:: undobufferentries():
-        """Return count of entries in the undobuffer.
+   Set resizemode to one of the values: "auto", "user", "noresize".  If *rmode*
+   is not given, return current resizemode.  Different resizemodes have the
+   following effects:
 
-        Example (for a Turtle instance named turtle):
-          >>> while undobufferentries():
-          ...     undo()
+   - "auto": adapts the appearance of the turtle corresponding to the value of pensize.
+   - "user": adapts the appearance of the turtle according to the values of
+     stretchfactor and outlinewidth (outline), which are set by
+     :func:`shapesize`.
+   - "noresize": no adaption of the turtle's appearance takes place.
 
+   resizemode("user") is called by :func:`shapesize` when used with arguments.
 
-    .. method:: tracer(flag=None, delay=None)
-        A replica of the corresponding TurtleScreen-method
-        *Deprecated since Python 2.6*  (as RawTurtle method)
+   >>> turtle.resizemode("noresize")
+   >>> turtle.resizemode()
+   "noresize"
 
 
-    .. method:: window_width()
-    .. method:: window_height()
-        Both are replicas of the corresponding TurtleScreen-methods
-        *Deprecated since Python 2.6*  (as RawTurtle methods)
-      
+.. function:: shapesize(stretch_wid=None, stretch_len=None, outline=None)
 
-EXCURSUS ABOUT THE USE OF COMPOUND SHAPES
+   :param stretch_wid: positive number
+   :param stretch_len: positive number
+   :param outline: positive number
+
+   Return or set the pen's attributes x/y-stretchfactors and/or outline.  Set
+   resizemode to "user".  If and only if resizemode is set to "user", the turtle
+   will be displayed stretched according to its stretchfactors: *stretch_wid* is
+   stretchfactor perpendicular to its orientation, *stretch_len* is
+   stretchfactor in direction of its orientation, *outline* determines the width
+   of the shapes's outline.
+
+   >>> turtle.resizemode("user")
+   >>> turtle.shapesize(5, 5, 12)
+   >>> turtle.shapesize(outline=8)
+
+
+.. function:: tilt(angle)
+
+   :param angle: a number
+
+   Rotate the turtleshape by *angle* from its current tilt-angle, but do *not*
+   change the turtle's heading (direction of movement).
+
+   >>> turtle.shape("circle")
+   >>> turtle.shapesize(5,2)
+   >>> turtle.tilt(30)
+   >>> turtle.fd(50)
+   >>> turtle.tilt(30)
+   >>> turtle.fd(50)
+
+
+.. function:: settiltangle(angle)
+
+   :param angle: a number
+
+   Rotate the turtleshape to point in the direction specified by *angle*,
+   regardless of its current tilt-angle.  *Do not* change the turtle's heading
+   (direction of movement).
+
+   >>> turtle.shape("circle")
+   >>> turtle.shapesize(5,2)
+   >>> turtle.settiltangle(45)
+   >>> stamp()
+   >>> turtle.fd(50)
+   >>> turtle.settiltangle(-45)
+   >>> stamp()
+   >>> turtle.fd(50)
+
+
+.. function:: tiltangle()
+
+   Return the current tilt-angle, i.e. the angle between the orientation of the
+   turtleshape and the heading of the turtle (its direction of movement).
+
+   >>> turtle.shape("circle")
+   >>> turtle.shapesize(5,2)
+   >>> turtle.tilt(45)
+   >>> turtle.tiltangle()
+   45
+
+
+Using events
+------------
+
+.. function:: onclick(fun, btn=1, add=None)
+
+   :param fun: a function with two arguments which will be called with the
+               coordinates of the clicked point on the canvas
+   :param num: number of the mouse-button, defaults to 1 (left mouse button)
+   :param add: ``True`` or ``False`` -- if ``True``, a new binding will be
+               added, otherwise it will replace a former binding
+
+   Bind *fun* to mouse-click events on this turtle.  If *fun* is ``None``,
+   existing bindings are removed.  Example for the anonymous turtle, i.e. the
+   procedural way:
+
+   >>> def turn(x, y):
+   ...     left(180)
+   ...
+   >>> onclick(turn)  # Now clicking into the turtle will turn it.
+   >>> onclick(None)  # event-binding will be removed
+
+
+.. function:: onrelease(fun, btn=1, add=None)
+
+   :param fun: a function with two arguments which will be called with the
+               coordinates of the clicked point on the canvas
+   :param num: number of the mouse-button, defaults to 1 (left mouse button)
+   :param add: ``True`` or ``False`` -- if ``True``, a new binding will be
+               added, otherwise it will replace a former binding
+
+   Bind *fun* to mouse-button-release events on this turtle.  If *fun* is
+   ``None``, existing bindings are removed.
+
+   >>> class MyTurtle(Turtle):
+   ...     def glow(self,x,y):
+   ...         self.fillcolor("red")
+   ...     def unglow(self,x,y):
+   ...         self.fillcolor("")
+   ...
+   >>> turtle = MyTurtle()
+   >>> turtle.onclick(turtle.glow)     # clicking on turtle turns fillcolor red,
+   >>> turtle.onrelease(turtle.unglow) # releasing turns it to transparent.
+
+
+.. function:: ondrag(fun, btn=1, add=None)
+
+   :param fun: a function with two arguments which will be called with the
+               coordinates of the clicked point on the canvas
+   :param num: number of the mouse-button, defaults to 1 (left mouse button)
+   :param add: ``True`` or ``False`` -- if ``True``, a new binding will be
+               added, otherwise it will replace a former binding
+
+   Bind *fun* to mouse-move events on this turtle.  If *fun* is ``None``,
+   existing bindings are removed.
+
+   Remark: Every sequence of mouse-move-events on a turtle is preceded by a
+   mouse-click event on that turtle.
+
+   >>> turtle.ondrag(turtle.goto)
+   # Subsequently, clicking and dragging the Turtle will move it across
+   # the screen thereby producing handdrawings (if pen is down).
+
+
+Special Turtle methods
+----------------------
+
+.. function:: begin_poly()
+
+   Start recording the vertices of a polygon.  Current turtle position is first
+   vertex of polygon.
+
+
+.. function:: end_poly()
+
+   Stop recording the vertices of a polygon.  Current turtle position is last
+   vertex of polygon.  This will be connected with the first vertex.
+
+
+.. function:: get_poly()
+
+   Return the last recorded polygon.
+
+   >>> p = turtle.get_poly()
+   >>> turtle.register_shape("myFavouriteShape", p)
+
+
+.. function:: clone()
+
+   Create and return a clone of the turtle with same position, heading and
+   turtle properties.
+
+   >>> mick = Turtle()
+   >>> joe = mick.clone()
+
+
+.. function:: getturtle()
+
+   Return the Turtle object itself.  Only reasonable use: as a function to
+   return the "anonymous turtle":
+
+   >>> pet = getturtle()
+   >>> pet.fd(50)
+   >>> pet
+   <turtle.Turtle object at 0x01417350>
+   >>> turtles()
+   [<turtle.Turtle object at 0x01417350>]
+
+
+.. function:: getscreen()
+
+   Return the :class:`TurtleScreen` object the turtle is drawing on.
+   TurtleScreen methods can then be called for that object.
+
+   >>> ts = turtle.getscreen()
+   >>> ts
+   <turtle.Screen object at 0x01417710>
+   >>> ts.bgcolor("pink")
+
+
+.. function:: setundobuffer(size)
+
+   :param size: an integer or ``None``
+
+   Set or disable undobuffer.  If *size* is an integer an empty undobuffer of
+   given size is installed.  *size* gives the maximum number of turtle actions
+   that can be undone by the :func:`undo` method/function.  If *size* is
+   ``None``, the undobuffer is disabled.
+
+   >>> turtle.setundobuffer(42)
+
+
+.. function:: undobufferentries()
+
+   Return number of entries in the undobuffer.
+
+   >>> while undobufferentries():
+   ...     undo()
+
+
+.. function:: tracer(flag=None, delay=None)
+
+   A replica of the corresponding TurtleScreen method.
+
+   .. deprecated:: 2.6
+
+
+.. function:: window_width()
+              window_height()
+
+   Both are replicas of the corresponding TurtleScreen methods.
+
+   .. deprecated:: 2.6
+
+
+.. _compoundshapes:
+
+Excursus about the use of compound shapes
 -----------------------------------------
 
-To use compound turtle shapes, which consist of several polygons
-of different color, you must use the helper class Shape 
-explicitely as described below:
-
-    1. Create an empty Shape object of type compound
-    2. Add as many components to this object as desired, 
-       using the addcomponent() method:
-       
-    .. method:: addcomponent(self, poly, fill, outline=None)
-        poly -- a polygon
-        fill -- a color, the poly will be filled with
-        outline -- a color for the poly's outline (if given)
-    
-So it goes like this::
+To use compound turtle shapes, which consist of several polygons of different
+color, you must use the helper class :class:`Shape` explicitly as described
+below:
 
-  >>> s = Shape("compound")
-  >>> poly1 = ((0,0),(10,-5),(0,10),(-10,-5))
-  >>> s.addcomponent(poly1, "red", "blue")
-  >>> poly2 = ((0,0),(10,-5),(-10,-5))
-  >>> s.addcomponent(poly2, "blue", "red")
+1. Create an empty Shape object of type "compound".
+2. Add as many components to this object as desired, using the
+   :meth:`addcomponent` method.
 
-Now add Shape s to the Screen's shapelist ...
-.. and use it::
+   For example:
 
-  >>> register_shape("myshape", s)
-  >>> shape("myshape")
-       
+   >>> s = Shape("compound")
+   >>> poly1 = ((0,0),(10,-5),(0,10),(-10,-5))
+   >>> s.addcomponent(poly1, "red", "blue")
+   >>> poly2 = ((0,0),(10,-5),(-10,-5))
+   >>> s.addcomponent(poly2, "blue", "red")
 
-NOTE 1: addcomponent() is a method of class Shape (not of
-Turtle nor Screen) and thus there is NO FUNCTION of the same name. 
+3. Now add the Shape to the Screen's shapelist and use it:
 
-NOTE 2: class Shape is used internally by the register_shape method
-in different ways. 
+   >>> register_shape("myshape", s)
+   >>> shape("myshape")
 
-The application programmer has to deal with the Shape class 
-ONLY when using compound shapes like shown above!
 
-NOTE 3: A short description of the class Shape is in section 4.
+.. note::
 
-    
-     
-3. METHODS OF TurtleScreen/Screen AND CORRESPONDING FUNCTIONS
-=============================================================
+   The :class:`Shape` class is used internally by the :func:`register_shape`
+   method in different ways.  The application programmer has to deal with the
+   Shape class *only* when using compound shapes like shown above!
+
+
+Methods of TurtleScreen/Screen and corresponding functions
+==========================================================
 
+Most of the examples in this section refer to a TurtleScreen instance called
+``screen``.
 
-WINDOW CONTROL
+
+Window control
 --------------
 
+.. function:: bgcolor(*args)
+
+   :param args: a color string or three numbers in the range 0..colormode or a
+                3-tuple of such numbers
+
+   Set or return background color of the TurtleScreen.
+
+   >>> screen.bgcolor("orange")
+   >>> screen.bgcolor()
+   "orange"
+   >>> screen.bgcolor(0.5,0,0.5)
+   >>> screen.bgcolor()
+   "#800080"
+
+
+.. function:: bgpic(picname=None)
+
+   :param picname: a string, name of a gif-file or ``"nopic"``, or ``None``
+
+   Set background image or return name of current backgroundimage.  If *picname*
+   is a filename, set the corresponding image as background.  If *picname* is
+   ``"nopic"``, delete background image, if present.  If *picname* is ``None``,
+   return the filename of the current backgroundimage.
+
+   >>> screen.bgpic()
+   "nopic"
+   >>> screen.bgpic("landscape.gif")
+   >>> screen.bgpic()
+   "landscape.gif"
+
+
+.. function:: clear()
+              clearscreen()
 
-    .. method:: bgcolor(*args)
-        args -- a color string or three numbers in the range 0..colormode 
-                or a 3-tuple of such numbers.
-
-        Set or return backgroundcolor of the TurtleScreen.
-        
-        Example (for a TurtleScreen instance named screen):
-          >>> screen.bgcolor("orange")
-          >>> screen.bgcolor()
-          'orange'
-          >>> screen.bgcolor(0.5,0,0.5)
-          >>> screen.bgcolor()
-          '#800080'        
-
-
-    .. method:: bgpic(picname=None)
-        picname -- a string, name of a gif-file or "nopic".
-        
-        Set background image or return name of current backgroundimage.
-        If picname is a filename, set the corresponing image as background.
-        If picname is "nopic", delete backgroundimage, if present. 
-        If picname is None, return the filename of the current backgroundimage.
-        
-        Example (for a TurtleScreen instance named screen):
-          >>> screen.bgpic()
-          'nopic'
-          >>> screen.bgpic("landscape.gif")
-          >>> screen.bgpic()
-          'landscape.gif'
-
-
-    .. method:: clear()
-    .. method:: clearscreen()
-        Delete all drawings and all turtles from the TurtleScreen.
-        Reset empty TurtleScreen to it's initial state: white background,
-        no backgroundimage, no eventbindings and tracing on.
-
-        Example (for a TurtleScreen instance named screen):
-        screen.clear()
-
-        *Note*: this method is only available as the function named
-        clearscreen(). (The function clear() is another one derived from
-        the Turtle-method clear()!).
-
-
-    .. method:: reset()
-    .. method:: resetscreen()
-        Reset all Turtles on the Screen to their initial state.
-
-        Example (for a TurtleScreen instance named screen):
-          >>> screen.reset()
-
-        *Note*: this method is pnly available as the function named
-        resetscreen(). (The function reset() is another one derived from
-        the Turtle-method reset()!).
-
-
-    .. method:: screensize(canvwidth=None, canvheight=None, bg=None):
-        canvwidth -- positive integer, new width of canvas in pixels
-        canvheight -- positive integer, new height of canvas in pixels
-        bg -- colorstring or color-tupel, new backgroundcolor
-        
-        If no arguments are given, return current (canvaswidth, canvasheight)
-        Resize the canvas, the turtles are drawing on.
-        Do not alter the drawing window. To observe hidden parts of
-        the canvas use the scrollbars. (So one can make visible those 
-        parts of a drawing, which were outside the canvas before!)
-
-        Example (for a Turtle instance named turtle):
-          >>> turtle.screensize(2000,1500)
-          ### e. g. to search for an erroneously escaped turtle ;-)
-        
-        
-    .. method:: setworldcoordinates(llx, lly, urx, ury):
-        llx -- a number, x-coordinate of lower left corner of canvas
-        lly -- a number, y-coordinate of lower left corner of canvas
-        urx -- a number, x-coordinate of upper right corner of canvas
-        ury -- a number, y-coordinate of upper right corner of canvas
-
-        Set up user coodinate-system and switch to mode 'world' if necessary.
-        This performs a screen.reset. If mode 'world' is already active,
-        all drawings are redrawn according to the new coordinates.
-
-        But *ATTENTION*: in user-defined coordinatesystems angles may appear
-        distorted. (see Screen.mode())
-
-        Example (for a TurtleScreen instance named screen):
-          >>> screen.reset()
-          >>> screen.setworldcoordinates(-50,-7.5,50,7.5)
-          >>> for _ in range(72):
-          ...     left(10)
-          ...
-          >>> for _ in range(8):
-          ...     left(45); fd(2)   # a regular octogon
-           
-           
-ANIMATION CONTROL
+   Delete all drawings and all turtles from the TurtleScreen.  Reset the now
+   empty TurtleScreen to its initial state: white background, no background
+   image, no event bindings and tracing on.
+
+   .. note::
+      This TurtleScreen method is available as a global function only under the
+      name ``clearscreen``.  The global function ``clear`` is another one
+      derived from the Turtle method ``clear``.
+
+
+.. function:: reset()
+              resetscreen()
+
+   Reset all Turtles on the Screen to their initial state.
+
+   .. note::
+      This TurtleScreen method is available as a global function only under the
+      name ``resetscreen``.  The global function ``reset`` is another one
+      derived from the Turtle method ``reset``.
+
+
+.. function:: screensize(canvwidth=None, canvheight=None, bg=None)
+
+   :param canvwidth: positive integer, new width of canvas in pixels
+   :param canvheight: positive integer, new height of canvas in pixels
+   :param bg: colorstring or color-tupel, new background color
+
+   If no arguments are given, return current (canvaswidth, canvasheight).  Else
+   resize the canvas the turtles are drawing on.  Do not alter the drawing
+   window.  To observe hidden parts of the canvas, use the scrollbars. With this
+   method, one can make visible those parts of a drawing which were outside the
+   canvas before.
+
+      >>> turtle.screensize(2000,1500)
+      # e.g. to search for an erroneously escaped turtle ;-)
+
+
+.. function:: setworldcoordinates(llx, lly, urx, ury)
+
+   :param llx: a number, x-coordinate of lower left corner of canvas
+   :param lly: a number, y-coordinate of lower left corner of canvas
+   :param urx: a number, x-coordinate of upper right corner of canvas
+   :param ury: a number, y-coordinate of upper right corner of canvas
+
+   Set up user-defined coordinate system and switch to mode "world" if
+   necessary.  This performs a ``screen.reset()``.  If mode "world" is already
+   active, all drawings are redrawn according to the new coordinates.
+
+   **ATTENTION**: in user-defined coordinate systems angles may appear
+   distorted.
+
+   >>> screen.reset()
+   >>> screen.setworldcoordinates(-50,-7.5,50,7.5)
+   >>> for _ in range(72):
+   ...     left(10)
+   ...
+   >>> for _ in range(8):
+   ...     left(45); fd(2)   # a regular octogon
+
+
+Animation control
 -----------------
 
+.. function:: delay(delay=None)
 
-    .. method:: delay(delay=None):
-        delay -- positive integer
-        
-        Set or return the drawing delay in milliseconds. (This is sort of
-        time interval between two consecutived canvas updates.) The longer 
-        the drawing delay, the slower the animation.
-
-        Optional argument:
-        Example (for a TurtleScreen instance named screen)::
-
-          >>> screen.delay(15)
-          >>> screen.delay()
-          15
-
-
-    .. method:: tracer(n=None, delay=None):
-        n -- nonnegative  integer
-        delay -- nonnegative  integer
-        
-        Turn turtle animation on/off and set delay for update drawings.
-        If n is given, only each n-th regular screen update is really performed.
-        (Can be used to accelerate the drawing of complex graphics.)
-        Second argument sets delay value (see delay())
-
-        Example (for a TurtleScreen instance named screen):
-          >>> screen.tracer(8, 25)
-          >>> dist = 2
-          >>> for i in range(200):
-          ...     fd(dist)
-          ...     rt(90)
-          ...     dist += 2
-                
-                
-    .. method:: update():
-        Perform a TurtleScreen update. To be used, when tracer is turned
-        off. 
-        
-    See also RawTurtle/Turtle - method speed()
-           
+   :param delay: positive integer
+
+   Set or return the drawing *delay* in milliseconds.  (This is approximately
+   the time interval between two consecutived canvas updates.)  The longer the
+   drawing delay, the slower the animation.
+
+   Optional argument:
+
+   >>> screen.delay(15)
+   >>> screen.delay()
+   15
+
+
+.. function:: tracer(n=None, delay=None)
+
+   :param n: nonnegative integer
+   :param delay: nonnegative integer
+
+   Turn turtle animation on/off and set delay for update drawings.  If *n* is
+   given, only each n-th regular screen update is really performed.  (Can be
+   used to accelerate the drawing of complex graphics.)  Second argument sets
+   delay value (see :func:`delay`).
+
+   >>> screen.tracer(8, 25)
+   >>> dist = 2
+   >>> for i in range(200):
+   ...     fd(dist)
+   ...     rt(90)
+   ...     dist += 2
+
+
+.. function:: update()
 
-USING SCREEN EVENTS
+   Perform a TurtleScreen update. To be used when tracer is turned off.
+
+See also the RawTurtle/Turtle method :func:`speed`.
+
+
+Using screen events
 -------------------
 
+.. function:: listen(xdummy=None, ydummy=None)
+
+   Set focus on TurtleScreen (in order to collect key-events).  Dummy arguments
+   are provided in order to be able to pass :func:`listen` to the onclick method.
+
+
+.. function:: onkey(fun, key)
+
+   :param fun: a function with no arguments or ``None``
+   :param key: a string: key (e.g. "a") or key-symbol (e.g. "space")
+
+   Bind *fun* to key-release event of key.  If *fun* is ``None``, event bindings
+   are removed. Remark: in order to be able to register key-events, TurtleScreen
+   must have the focus. (See method :func:`listen`.)
+
+   >>> def f():
+   ...     fd(50)
+   ...     lt(60)
+   ...
+   >>> screen.onkey(f, "Up")
+   >>> screen.listen()
+
+
+.. function:: onclick(fun, btn=1, add=None)
+              onscreenclick(fun, btn=1, add=None)
+
+   :param fun: a function with two arguments which will be called with the
+               coordinates of the clicked point on the canvas
+   :param num: number of the mouse-button, defaults to 1 (left mouse button)
+   :param add: ``True`` or ``False`` -- if ``True``, a new binding will be
+               added, otherwise it will replace a former binding
+
+   Bind *fun* to mouse-click events on this screen.  If *fun* is ``None``,
+   existing bindings are removed.
+
+   Example for a TurtleScreen instance named ``screen`` and a Turtle instance
+   named turtle:
+
+   >>> screen.onclick(turtle.goto)
+   # Subsequently clicking into the TurtleScreen will
+   # make the turtle move to the clicked point.
+   >>> screen.onclick(None)  # remove event binding again
+
+   .. note::
+      This TurtleScreen method is available as a global function only under the
+      name ``onscreenclick``.  The global function ``onclick`` is another one
+      derived from the Turtle method ``onclick``.
+
+
+.. function:: ontimer(fun, t=0)
+
+   :param fun: a function with no arguments
+   :param t: a number >= 0
+
+   Install a timer that calls *fun* after *t* milliseconds.
+
+   >>> running = True
+   >>> def f():
+           if running:
+               fd(50)
+               lt(60)
+               screen.ontimer(f, 250)
+   >>> f()   ### makes the turtle marching around
+   >>> running = False
+
+
+Settings and special methods
+----------------------------
+
+.. function:: mode(mode=None)
+
+   :param mode: one of the strings "standard", "logo" or "world"
+
+   Set turtle mode ("standard", "logo" or "world") and perform reset.  If mode
+   is not given, current mode is returned.
+
+   Mode "standard" is compatible with old :mod:`turtle`.  Mode "logo" is
+   compatible with most Logo turtle graphics.  Mode "world" uses user-defined
+   "world coordinates". **Attention**: in this mode angles appear distorted if
+   ``x/y`` unit-ratio doesn't equal 1.
+
+   ============ ========================= ===================
+       Mode      Initial turtle heading     positive angles
+   ============ ========================= ===================
+    "standard"    to the right (east)       counterclockwise
+      "logo"        upward    (north)         clockwise
+   ============ ========================= ===================
+
+   >>> mode("logo")   # resets turtle heading to north
+   >>> mode()
+   "logo"
+
+
+.. function:: colormode(cmode=None)
+
+   :param cmode: one of the values 1.0 or 255
+
+   Return the colormode or set it to 1.0 or 255.  Subsequently *r*, *g*, *b*
+   values of color triples have to be in the range 0..\ *cmode*.
+
+   >>> screen.colormode()
+   1.0
+   >>> screen.colormode(255)
+   >>> turtle.pencolor(240,160,80)
+
+
+.. function:: getcanvas()
+
+   Return the Canvas of this TurtleScreen.  Useful for insiders who know what to
+   do with a Tkinter Canvas.
+
+   >>> cv = screen.getcanvas()
+   >>> cv
+   <turtle.ScrolledCanvas instance at 0x010742D8>
+
+
+.. function:: getshapes()
+
+   Return a list of names of all currently available turtle shapes.
+
+   >>> screen.getshapes()
+   ["arrow", "blank", "circle", ..., "turtle"]
+
+
+.. function:: register_shape(name, shape=None)
+              addshape(name, shape=None)
+
+   There are three different ways to call this function:
+
+   (1) *name* is the name of a gif-file and *shape* is ``None``: Install the
+       corresponding image shape.
+
+       .. note::
+          Image shapes *do not* rotate when turning the turtle, so they do not
+          display the heading of the turtle!
+
+   (2) *name* is an arbitrary string and *shape* is a tuple of pairs of
+       coordinates: Install the corresponding polygon shape.
+
+   (3) *name* is an arbitrary string and shape is a (compound) :class:`Shape`
+       object: Install the corresponding compound shape.
+
+   Add a turtle shape to TurtleScreen's shapelist.  Only thusly registered
+   shapes can be used by issuing the command ``shape(shapename)``.
+
+   >>> screen.register_shape("turtle.gif")
+   >>> screen.register_shape("triangle", ((5,-3), (0,5), (-5,-3)))
+
+
+.. function:: turtles()
+
+   Return the list of turtles on the screen.
+
+   >>> for turtle in screen.turtles()
+   ...     turtle.color("red")
+
+
+.. function:: window_height()
+
+   Return the height of the turtle window.
+
+   >>> screen.window_height()
+   480
+
+
+.. function:: window_width()
+
+   Return the width of the turtle window.
 
-    .. method:: listen(xdummy=None, ydummy=None):
-        """Set focus on TurtleScreen (in order to collect key-events)
-        Dummy arguments are provided in order to be able to pass listen 
-        to the onclick method.
-
-        Example (for a TurtleScreen instance named screen):
-          >>> screen.listen()        
-
-
-    .. method:: onkey(fun, key):
-        fun -- a function with no arguments or None
-        key -- a string: key (e.g. "a") or key-symbol (e.g. "space")
-
-        Bind fun to key-release event of key. If fun is None, event-bindings
-        are removed.
-        Remark: in order to be able to register key-events, TurtleScreen
-        must have focus. (See method listen.)
-
-        Example (for a TurtleScreen instance named screen
-        and a Turtle instance named turtle)::
-
-          >>> def f():
-          ...     fd(50)
-          ...     lt(60)
-          ...
-          >>> screen.onkey(f, "Up")
-          >>> screen.listen()
-        
-        
-    .. method:: onclick(fun, btn=1, add=None):
-    .. method:: onscreenclick(fun, btn=1, add=None):
-        fun --  a function with two arguments, to which will be assigned
-                the coordinates of the clicked point on the canvas - or None.
-        num --  number of the mouse-button defaults to 1 (left mouse button).
-        add --  True or False. If True, new binding will be added, otherwise
-                it will replace a former binding.
-
-        Example (for a TurtleScreen instance named screen and a Turtle instance
-        named turtle)::
-
-          >>> screen.onclick(turtle.goto)
-          ### Subsequently clicking into the TurtleScreen will
-          ### make the turtle move to the clicked point.
-          >>> screen.onclick(None)
-        
-          ### event-binding will be removed
-
-        *Note*: this method is only available as the function named
-        onscreenclick(). (The function onclick() is a different one derived 
-        from the Turtle-method onclick()!).
-
-
-    .. method:: ontimer(fun, t=0):
-        fun -- a function with no arguments.
-        t -- a number >= 0
-
-        Install a timer, which calls fun after t milliseconds.
-
-        Example (for a TurtleScreen instance named screen):
-
-          >>> running = True
-          >>> def f():
-                  if running:
-                      fd(50)
-                      lt(60)
-                      screen.ontimer(f, 250)
-          >>> f()   ### makes the turtle marching around
-          >>> running = False           
-
-
-SETTINGS AND SPECIAL METHODS
-
-
-    .. method:: mode(mode=None):
-        mode -- on of the strings 'standard', 'logo' or 'world'
-        
-        Set turtle-mode ('standard', 'logo' or 'world') and perform reset.
-        If mode is not given, current mode is returned.
-
-        Mode 'standard' is compatible with old turtle.py.
-        Mode 'logo' is compatible with most Logo-Turtle-Graphics.
-        Mode 'world' uses userdefined 'worldcoordinates'. *Attention*: in
-        this mode angles appear distorted if x/y unit-ratio doesn't equal 1.
-
-         ============ ========================= ===================
-             Mode      Initial turtle heading     positive angles
-         ============ ========================= ===================
-          'standard'    to the right (east)       counterclockwise
-            'logo'        upward    (north)         clockwise
-         ============ ========================= ===================
-
-        Examples::
-          >>> mode('logo')   # resets turtle heading to north
-          >>> mode()
-          'logo'
-
-
-    .. method:: colormode(cmode=None):
-        cmode -- one of the values 1.0 or 255
-
-        """Return the colormode or set it to 1.0 or 255.
-        Subsequently r, g, b values of colortriples have to be in 
-        range 0..cmode.
-
-        Example (for a TurtleScreen instance named screen):
-          >>> screen.colormode()
-          1.0
-          >>> screen.colormode(255)
-          >>> turtle.pencolor(240,160,80)
-
-
-    .. method:: getcanvas():
-        Return the Canvas of this TurtleScreen. Useful for insiders, who
-        know what to do with a Tkinter-Canvas ;-)
-
-        Example (for a Screen instance named screen):
-          >>> cv = screen.getcanvas()
-          >>> cv
-          <turtle.ScrolledCanvas instance at 0x010742D8>
-
-
-    .. method:: getshapes():
-        """Return a list of names of all currently available turtle shapes.
-        
-        Example (for a TurtleScreen instance named screen):
-          >>> screen.getshapes()
-          ['arrow', 'blank', 'circle', ... , 'turtle']
-
-
-    .. method:: register_shape(name, shape=None)
-    .. method:: addshape(name, shape=None)
-        Arguments:
-        (1) name is the name of a gif-file and shape is None.
-            Installs the corresponding image shape.
-            !! Image-shapes DO NOT rotate when turning the turtle,
-            !! so they do not display the heading of the turtle!   
-        (2) name is an arbitrary string and shape is a tuple
-            of pairs of coordinates. Installs the corresponding
-            polygon shape
-        (3) name is an arbitrary string and shape is a
-            (compound) Shape object. Installs the corresponding
-            compound shape. (See class Shape.)
-        
-        Adds a turtle shape to TurtleScreen's shapelist. Only thusly
-        registered shapes can be used by issueing the command shape(shapename).
-
-        call: register_shape("turtle.gif")
-        --or: register_shape("tri", ((0,0), (10,10), (-10,10)))
-        
-        Example (for a TurtleScreen instance named screen):
-          >>> screen.register_shape("triangle", ((5,-3),(0,5),(-5,-3)))
-
-
-    .. method:: turtles():
-        Return the list of turtles on the screen.
-
-        Example (for a TurtleScreen instance named screen):
-          >>> for turtle in screen.turtles()
-          ...     turtle.color("red")
-
-
-    .. method:: window_height():
-        Return the height of the turtle window.
-
-        Example (for a TurtleScreen instance named screen):
-          >>> screen.window_height()
-          480
-
-
-    .. method:: window_width():
-        Return the width of the turtle window.
-
-        Example (for a TurtleScreen instance named screen):
-          >>> screen.window_width()
-          640
-        
+   >>> screen.window_width()
+   640
 
-METHODS SPECIFIC TO Screen, not inherited from TurtleScreen
+
+.. _screenspecific:
+
+Methods specific to Screen, not inherited from TurtleScreen
 -----------------------------------------------------------
 
+.. function:: bye()
 
-    .. method:: bye():
-        """Shut the turtlegraphics window.
+   Shut the turtlegraphics window.
 
-        This is a method of the Screen-class and not available for
-        TurtleScreen instances.
 
-        Example (for a TurtleScreen instance named screen):
-          >>> screen.bye()
+.. function:: exitonclick()
 
+   Bind bye() method to mouse clicks on the Screen.
 
-    .. method:: exitonclick():
-        Bind bye() method to mouseclick on TurtleScreen.
-        If "using_IDLE" - value in configuration dictionary is False
-        (default value), enter mainloop.
-        Remark: If IDLE with -n switch (no subprocess) is used, this value 
-        should be set to True in turtle.cfg. In this case IDLE's own mainloop
-        is active also for the client script.
 
-        This is a method of the Screen-class and not available for
-        TurtleScreen instances.
+   If the value "using_IDLE" in the configuration dictionary is ``False``
+   (default value), also enter mainloop.  Remark: If IDLE with the ``-n`` switch
+   (no subprocess) is used, this value should be set to ``True`` in
+   :file:`turtle.cfg`.  In this case IDLE's own mainloop is active also for the
+   client script.
 
-        Example (for a Screen instance named screen):
-          >>> screen.exitonclick()
 
+.. function:: setup(width=_CFG["width"], height=_CFG["height"], startx=_CFG["leftright"], starty=_CFG["topbottom"])
 
-    .. method:: setup(width=_CFG["width"], height=_CFG["height"],
-          startx=_CFG["leftright"], starty=_CFG["topbottom"]):
-        Set the size and position of the main window. 
-        Default values of arguments are stored in the configuration dicionary
-        and can be changed via a turtle.cfg file.
-        
-        width -- as integer a size in pixels, as float a fraction of the screen.
-          Default is 50% of screen.
-        height -- as integer the height in pixels, as float a fraction of the
-          screen. Default is 75% of screen.
-        startx -- if positive, starting position in pixels from the left
-          edge of the screen, if negative from the right edge
-          Default, startx=None is to center window horizontally.
-        starty -- if positive, starting position in pixels from the top
-          edge of the screen, if negative from the bottom edge
-          Default, starty=None is to center window vertically.
+   Set the size and position of the main window.  Default values of arguments
+   are stored in the configuration dicionary and can be changed via a
+   :file:`turtle.cfg` file.
 
-        Examples (for a Screen instance named screen)::
-        >>> screen.setup (width=200, height=200, startx=0, starty=0)
-        # sets window to 200x200 pixels, in upper left of screen
+   :param width: if an integer, a size in pixels, if a float, a fraction of the
+                 screen; default is 50% of screen
+   :param height: if an integer, the height in pixels, if a float, a fraction of
+                  the screen; default is 75% of screen
+   :param startx: if positive, starting position in pixels from the left
+                  edge of the screen, if negative from the right edge, if None,
+                  center window horizontally
+   :param startx: if positive, starting position in pixels from the top
+                  edge of the screen, if negative from the bottom edge, if None,
+                  center window vertically
 
-        >>> screen.setup(width=.75, height=0.5, startx=None, starty=None)
-        # sets window to 75% of screen by 50% of screen and centers
+   >>> screen.setup (width=200, height=200, startx=0, starty=0)
+   # sets window to 200x200 pixels, in upper left of screen
+   >>> screen.setup(width=.75, height=0.5, startx=None, starty=None)
+   # sets window to 75% of screen by 50% of screen and centers
 
-      
-    .. method:: title(titlestring):
-        titlestring -- a string, to appear in the titlebar of the
-                       turtle graphics window.
 
-        Set title of turtle-window to titlestring
+.. function:: title(titlestring)
 
-        This is a method of the Screen-class and not available for
-        TurtleScreen instances.
+   :param titlestring: a string that is shown in the titlebar of the turtle
+                       graphics window
 
-        Example (for a Screen instance named screen):
-          >>> screen.title("Welcome to the turtle-zoo!")
+   Set title of turtle window to *titlestring*.
 
+   >>> screen.title("Welcome to the turtle zoo!")
 
 
-4. THE PUBLIC CLASSES of the module turtle.py 
-=============================================
+The public classes of the module :mod:`turtle`
+==============================================
 
 
-class RawTurtle(canvas):
-    canvas -- a Tkinter-Canvas, a ScrolledCanvas or a TurtleScreen
-    
-    Alias: RawPen
-    
-    Define a turtle.
-    A description of the methods follows below. All methods are also
-    available as functions (to control some anonymous turtle) thus
-    providing a procedural interface to turtlegraphics
-    
-class Turtle()
-    Subclass of RawTurtle, has the same interface with the additional
-    property, that Turtle instances draw on a default Screen object,
-    which is created automatically, when needed for the first time.
-    
-class TurtleScreen(cv)
-    cv -- a Tkinter-Canvas
-    Provides screen oriented methods like setbg etc.
-    A description of the methods follows below.
-    
-class Screen()
-    Subclass of TurtleScreen, with four methods added.
-    All methods are also available as functions to conrtol a unique 
-    Screen instance thus belonging to the procedural interface 
-    to turtlegraphics. This Screen instance is automatically created
-    when needed for the first time.
-
-class ScrolledCavas(master)
-    master -- some Tkinter widget to contain the ScrolledCanvas, i.e.
-    a Tkinter-canvas with scrollbars added.
-    Used by class Screen, which thus provides automatically a 
-    ScrolledCanvas as playground for the turtles.
+.. class:: RawTurtle(canvas)
+           RawPen(canvas)
 
-class Shape(type\_, data)
-    type --- one of the strings "polygon", "image", "compound"
+   :param canvas: a :class:`Tkinter.Canvas`, a :class:`ScrolledCanvas` or a
+                  :class:`TurtleScreen`
 
-    Data structure modeling shapes.
-    The pair type\_, data must be as follows:
-    
-         type\_                  data
+    Create a turtle.  The turtle has all methods described above as "methods of
+    Turtle/RawTurtle".
 
-       "polygon"     a polygon-tuple, i. e. 
-                     a tuple of pairs of coordinates
-       
-       "image"       an image  (in this form only used internally!)
-       
-       "compound"    None
-                     A compund shape has to be constructed using
-                     the addcomponent method
-                     
-    addcomponent(self, poly, fill, outline=None)
-        poly -- polygon, i. e. a tuple of pairs of numbers.
-        fill -- the fillcolor of the component,
-        outline -- the outline color of the component.
-
-        Example:
-          >>> poly = ((0,0),(10,-5),(0,10),(-10,-5))
-          >>> s = Shape("compound")
-          >>> s.addcomponent(poly, "red", "blue")
-          ### .. add more components and then use register_shape()
-           
-     See EXCURSUS ABOUT THE USE OF COMPOUND SHAPES
-                         
-
-class Vec2D(x, y):
-    A two-dimensional vector class, used as a helper class
-    for implementing turtle graphics.
-    May be useful for turtle graphics programs also.
-    Derived from tuple, so a vector is a tuple!
-
-    Provides (for a, b vectors, k number):
-
-     * a+b vector addition
-     * a-b vector subtraction
-     * a*b inner product
-     * k*a and a*k multiplication with scalar
-     * \|a\| absolute value of a
-     * a.rotate(angle) rotation      
 
+.. class:: Turtle()
 
-    
-V. HELP AND CONFIGURATION
-=========================
+    Subclass of RawTurtle, has the same interface but draws on a default
+    :class:`Screen` object created automatically when needed for the first time.
+
+
+.. class:: TurtleScreen(cv)
+
+   :param cv: a :class:`Tkinter.Canvas`
 
-This section contains subsections on:
+   Provides screen oriented methods like :func:`setbg` etc. that are described
+   above.
+
+.. class:: Screen()
+
+   Subclass of TurtleScreen, with :ref:`four methods added <screenspecific>`.
+
+   
+.. class:: ScrolledCavas(master)
 
-- how to use help
-- how to prepare  and use translations of the online-help 
-  into other languages
-- how to configure the appearance of the graphics window and
-  the turtles at startup
+   :param master: some Tkinter widget to contain the ScrolledCanvas, i.e.
+      a Tkinter-canvas with scrollbars added
 
+   Used by class Screen, which thus automatically provides a ScrolledCanvas as
+   playground for the turtles.
 
-HOW TO USE HELP:
-----------------
+.. class:: Shape(type_, data)
 
-The public methods of the Screen and Turtle classes are documented
-extensively via docstrings. So these can be used as online-help
-via the Python help facilities:
+   :param type\_: one of the strings "polygon", "image", "compound"
 
-- When using IDLE, tooltips show the signatures and first lines of
-  the docstrings of typed in function-/method calls.
+   Data structure modeling shapes.  The pair ``(type_, data)`` must follow this
+   specification:
 
-- calling help on methods or functions display the docstrings. 
-  Examples::
-  
-    >>> help(Screen.bgcolor)
-    Help on method bgcolor in module turtle:
+
+   =========== ===========
+   *type_*     *data*
+   =========== ===========
+   "polygon"   a polygon-tuple, i.e. a tuple of pairs of coordinates
+   "image"     an image  (in this form only used internally!)
+   "compound"  ``None`` (a compund shape has to be constructed using the
+               :meth:`addcomponent` method)
+   =========== ===========
+                
+   .. method:: addcomponent(poly, fill, outline=None)
+
+      :param poly: a polygon, i.e. a tuple of pairs of numbers
+      :param fill: a color the *poly* will be filled with
+      :param outline: a color for the poly's outline (if given)
+     
+      Example:
+
+      >>> poly = ((0,0),(10,-5),(0,10),(-10,-5))
+      >>> s = Shape("compound")
+      >>> s.addcomponent(poly, "red", "blue")
+      # .. add more components and then use register_shape()
+
+      See :ref:`compoundshapes`.
+
+
+.. class:: Vec2D(x, y)
+
+   A two-dimensional vector class, used as a helper class for implementing
+   turtle graphics.  May be useful for turtle graphics programs too.  Derived
+   from tuple, so a vector is a tuple!
+
+   Provides (for *a*, *b* vectors, *k* number):
+
+   * ``a + b`` vector addition
+   * ``a - b`` vector subtraction
+   * ``a * b`` inner product
+   * ``k * a`` and ``a * k`` multiplication with scalar
+   * ``abs(a)`` absolute value of a
+   * ``a.rotate(angle)`` rotation
+
+
+Help and configuration
+======================
+
+How to use help
+---------------
+
+The public methods of the Screen and Turtle classes are documented extensively
+via docstrings.  So these can be used as online-help via the Python help
+facilities:
+
+- When using IDLE, tooltips show the signatures and first lines of the
+  docstrings of typed in function-/method calls.
+
+- Calling :func:`help` on methods or functions displays the docstrings::
+
+     >>> help(Screen.bgcolor)
+     Help on method bgcolor in module turtle:
+    
+     bgcolor(self, *args) unbound turtle.Screen method
+         Set or return backgroundcolor of the TurtleScreen.
+    
+         Arguments (if given): a color string or three numbers
+         in the range 0..colormode or a 3-tuple of such numbers.
+    
+    
+           >>> screen.bgcolor("orange")
+           >>> screen.bgcolor()
+           "orange"
+           >>> screen.bgcolor(0.5,0,0.5)
+           >>> screen.bgcolor()
+           "#800080"
     
-    bgcolor(self, *args) unbound turtle.Screen method
-        Set or return backgroundcolor of the TurtleScreen.
-        
-        Arguments (if given): a color string or three numbers
-        in the range 0..colormode or a 3-tuple of such numbers.
-        
-        Example (for a TurtleScreen instance named screen)::
+     >>> help(Turtle.penup)
+     Help on method penup in module turtle:
     
-          >>> screen.bgcolor("orange")
-          >>> screen.bgcolor()
-          'orange'
-          >>> screen.bgcolor(0.5,0,0.5)
-          >>> screen.bgcolor()
-          '#800080'
+     penup(self) unbound turtle.Turtle method
+         Pull the pen up -- no drawing when moving.
     
-    >>> help(Turtle.penup)
-    Help on method penup in module turtle:
+         Aliases: penup | pu | up
     
-    penup(self) unbound turtle.Turtle method
-        Pull the pen up -- no drawing when moving.
-        
-        Aliases: penup | pu | up
-        
-        No argument
-        
-        Example (for a Turtle instance named turtle):
-        >>> turtle.penup()
+         No argument
+    
+         >>> turtle.penup()
 
-The docstrings of the functions which are derived from methods have
-a modified form::
+- The docstrings of the functions which are derived from methods have a modified
+  form::
 
-    >>> help(bgcolor)
-    Help on function bgcolor in module turtle:
+     >>> help(bgcolor)
+     Help on function bgcolor in module turtle:
+    
+     bgcolor(*args)
+         Set or return backgroundcolor of the TurtleScreen.
+    
+         Arguments (if given): a color string or three numbers
+         in the range 0..colormode or a 3-tuple of such numbers.
+    
+         Example::
     
-    bgcolor(*args)
-        Set or return backgroundcolor of the TurtleScreen.
-        
-        Arguments (if given): a color string or three numbers
-        in the range 0..colormode or a 3-tuple of such numbers.
-        
-        Example::
+           >>> bgcolor("orange")
+           >>> bgcolor()
+           "orange"
+           >>> bgcolor(0.5,0,0.5)
+           >>> bgcolor()
+           "#800080"
     
-          >>> bgcolor("orange")
-          >>> bgcolor()
-          'orange'
-          >>> bgcolor(0.5,0,0.5)
-          >>> bgcolor()
-          '#800080'
+     >>> help(penup)
+     Help on function penup in module turtle:
     
-    >>> help(penup)
-    Help on function penup in module turtle:
+     penup()
+         Pull the pen up -- no drawing when moving.
     
-    penup()
-        Pull the pen up -- no drawing when moving.
-        
-        Aliases: penup | pu | up
-        
-        No argument
-        
-        Example:
-        >>> penup()
+         Aliases: penup | pu | up
+    
+         No argument
+    
+         Example:
+         >>> penup()
 
-These modified docstrings are created automatically together with the
-function definitions that are derived from the methods at import time.
+These modified docstrings are created automatically together with the function
+definitions that are derived from the methods at import time.
 
 
-TRANSLATION OF DOCSTRINGS INTO DIFFERENT LANGUAGES
+Translation of docstrings into different languages
 --------------------------------------------------
 
-There is a utility to create a dictionary the keys of which are the 
-method names and the values of which are the docstrings of the public 
-methods of the classes Screen and Turtle.
-
-write_docstringdict(filename="turtle_docstringdict"):
-    filename -- a string, used as filename
-
-    Create and write docstring-dictionary to a Python script
-    with the given filename.
-    This function has to be called explicitely, (it is not used by the 
-    turtle-graphics classes). The docstring dictionary will be written 
-    to the Python script <filname>.py  It is intended to serve as a 
-    template for translation of the docstrings into different languages.
-
-If you (or your students) want to use turtle.py with online help in 
-your native language. You have to translate the docstrings and save
-the resulting file as e.g. turtle_docstringdict_german.py
-
-If you have an appropriate entry in your turtle.cfg file this dictionary
-will be read in at import time and will replace the original English
-docstrings.
-
-At the time of this writing there exist docstring_dicts in German
-and in Italian. (Requests please to glingl at aon.at)
-
- 
- 
-HOW TO CONFIGURE SCREEN AND TURTLES
+There is a utility to create a dictionary the keys of which are the method names
+and the values of which are the docstrings of the public methods of the classes
+Screen and Turtle.
+
+.. function:: write_docstringdict(filename="turtle_docstringdict")
+
+   :param filename: a string, used as filename
+
+   Create and write docstring-dictionary to a Python script with the given
+   filename.  This function has to be called explicitly (it is not used by the
+   turtle graphics classes).  The docstring dictionary will be written to the
+   Python script :file:`{filename}.py`.  It is intended to serve as a template
+   for translation of the docstrings into different languages.
+
+If you (or your students) want to use :mod:`turtle` with online help in your
+native language, you have to translate the docstrings and save the resulting
+file as e.g. :file:`turtle_docstringdict_german.py`.
+
+If you have an appropriate entry in your :file:`turtle.cfg` file this dictionary
+will be read in at import time and will replace the original English docstrings.
+
+At the time of this writing there are docstring dictionaries in German and in
+Italian.  (Requests please to glingl at aon.at.)
+
+
+
+How to configure Screen and Turtles
 -----------------------------------
 
-The built-in default configuration mimics the appearance and 
-behaviour of the old turtle module in order to retain best possible
-compatibility with it. 
-
-If you want to use a different configuration which reflects 
-better the features of this module or which fits better to
-your needs, e. g. for use in a classroom, you can prepare
-a configuration file turtle.cfg which will be read at import
-time and modify the configuration according to it's settings.
-
-The built in configuration would correspond to the following
-turtle.cfg:
-
-width = 0.5
-height = 0.75
-leftright = None
-topbottom = None
-canvwidth = 400
-canvheight = 300
-mode = standard
-colormode = 1.0
-delay = 10                 
-undobuffersize = 1000
-shape = classic
-pencolor = black
-fillcolor = black
-resizemode = noresize
-visible = True
-language = english
-exampleturtle = turtle
-examplescreen = screen
-title = Python Turtle Graphics
-using_IDLE = False
+The built-in default configuration mimics the appearance and behaviour of the
+old turtle module in order to retain best possible compatibility with it.
+
+If you want to use a different configuration which better reflects the features
+of this module or which better fits to your needs, e.g. for use in a classroom,
+you can prepare a configuration file ``turtle.cfg`` which will be read at import
+time and modify the configuration according to its settings.
+
+The built in configuration would correspond to the following turtle.cfg::
+
+   width = 0.5
+   height = 0.75
+   leftright = None
+   topbottom = None
+   canvwidth = 400
+   canvheight = 300
+   mode = standard
+   colormode = 1.0
+   delay = 10
+   undobuffersize = 1000
+   shape = classic
+   pencolor = black
+   fillcolor = black
+   resizemode = noresize
+   visible = True
+   language = english
+   exampleturtle = turtle
+   examplescreen = screen
+   title = Python Turtle Graphics
+   using_IDLE = False
 
 Short explanation of selected entries:
 
-- The first four lines correspond to the arguments of the 
-  Screen.setup method
-- Line 5 and 6 correspond to the arguments of the Method
-  Screen.screensize
-- shape can be any of the built-in shapes, e.g: arrow, turtle,
-  etc. For more info try help(shape)
-- if you want to use no fillcolor (i. e. turtle transparent),
-  you have to write:
-  fillcolor = ""
-  (All not empty strings must not have quotes in the cfg-file!)
-- if you want to reflect the turtle its state, you have to use
-  resizemode = auto
-- if you set, e. g.:  language = italian
-  the docstringdict turtle_docstringdict_italian.py will be
-  loaded at import time (if present on the import path, e.g. in
-  the same directory as turtle.py
-- the entries exampleturtle  and examplescreen define the names
-  of these objects as they occur in the docstrings. The 
-  transformation of method-docstrings to function-docstrings 
-  will delete these names from the docstrings. (See examples in 
-  section on HELP)
-- using_IDLE  Set this to True if you regularly work with IDLE
-  and it's -n - switch. ("No subprocess") This will prevent 
-  exitonclick to enter the mainloop.
-  
-There can be a turtle.cfg file in the directory where turtle.py
-is stored and an additional one in the currentworkingdirectory.
-The latter will override the settings of the first one.
-
-The turtledemo directory contains a turtle.cfg file. If you 
-study it as an example and see its effects when running the
-demos (preferably not from within the demo-viewer). 
-
-      
-VI. Demo scripts      
-================      
-      
-There is a set of demo scripts in the turtledemo directory
-located  here ... 
+- The first four lines correspond to the arguments of the :meth:`Screen.setup`
+  method.
+- Line 5 and 6 correspond to the arguments of the method
+  :meth:`Screen.screensize`.
+- *shape* can be any of the built-in shapes, e.g: arrow, turtle, etc.  For more
+  info try ``help(shape)``.
+- If you want to use no fillcolor (i.e. make the turtle transparent), you have
+  to write ``fillcolor = ""`` (but all nonempty strings must not have quotes in
+  the cfg-file).
+- If you want to reflect the turtle its state, you have to use ``resizemode =
+  auto``.
+- If you set e.g. ``language = italian`` the docstringdict
+  :file:`turtle_docstringdict_italian.py` will be loaded at import time (if
+  present on the import path, e.g. in the same directory as :mod:`turtle`.
+- The entries *exampleturtle* and *examplescreen* define the names of these
+  objects as they occur in the docstrings.  The transformation of
+  method-docstrings to function-docstrings will delete these names from the
+  docstrings.
+- *using_IDLE*: Set this to ``True`` if you regularly work with IDLE and its -n
+  switch ("no subprocess").  This will prevent :func:`exitonclick` to enter the
+  mainloop.
+
+There can be a :file:`turtle.cfg` file in the directory where :mod:`turtle` is
+stored and an additional one in the current working directory.  The latter will
+override the settings of the first one.
+
+The :file:`Demo/turtle` directory contains a :file:`turtle.cfg` file.  You can
+study it as an example and see its effects when running the demos (preferably
+not from within the demo-viewer).
+
+
+Demo scripts
+============
+
+There is a set of demo scripts in the turtledemo directory located in the
+:file:`Demo/turtle` directory in the source distribution.
 
-           #####  please complete  info about path  ########################
-           
 It contains:
 
-- a set of 15 demo scripts demonstrating differet features
-  of the new module turtle.py
-- a Demo-Viewer turtleDemo.py which can be used to view
-  the sourcecode of the scripts and run them at the same time
-  14 of the examples can be accessed via the Examples Menu.
-  All of them can also be run standalone.
-- The example  turtledemo_two_canvases.py demonstrates the
-  simultaneous use of two canvases with the turtle module.
-  Therefor it only can be run standalone.
-- There is a turtle.cfg file in this directory, which also
-  serves as an example for how to write and use such files.
-  
+- a set of 15 demo scripts demonstrating differet features of the new module
+  :mod:`turtle`
+- a demo viewer :file:`turtleDemo.py` which can be used to view the sourcecode
+  of the scripts and run them at the same time. 14 of the examples can be
+  accessed via the Examples menu; all of them can also be run standalone.
+- The example :file:`turtledemo_two_canvases.py` demonstrates the simultaneous
+  use of two canvases with the turtle module.  Therefore it only can be run
+  standalone.
+- There is a :file:`turtle.cfg` file in this directory, which also serves as an
+  example for how to write and use such files.
+
 The demoscripts are:
 
 +----------------+------------------------------+-----------------------+
-|Name            |           description        |       features        |
+| Name           | Description                  | Features              |
 +----------------+------------------------------+-----------------------+
-|bytedesign      |   complex classical          |     tracer, delay     |
-|                |   turtlegraphics pattern     |     update            |
+| bytedesign     | complex classical            | :func:`tracer`, delay,|
+|                | turtlegraphics pattern       | :func:`update`        |
 +----------------+------------------------------+-----------------------+
-|chaos           |  graphs verhust dynamics,    |    worldcoordinates   |
-|                |  proofs that you must not    |                       |
-|                |  trust computers computations|                       |
+| chaos          | graphs verhust dynamics,     | world coordinates     |
+|                | proves that you must not     |                       |
+|                | trust computers' computations|                       |
 +----------------+------------------------------+-----------------------+
-|clock           |   analog clock showing time  |    turtles as clock's |
-|                |   of your computer           |    hands, ontimer     |
+| clock          | analog clock showing time    | turtles as clock's    |
+|                | of your computer             | hands, ontimer        |
 +----------------+------------------------------+-----------------------+
-|colormixer      |     experiment with r, g, b  |         ondrag        |
+| colormixer     | experiment with r, g, b      | :func:`ondrag`        |
 +----------------+------------------------------+-----------------------+
-|fractalcurves   |          Hilbert & Koch      |       recursion       |
+| fractalcurves  | Hilbert & Koch curves        | recursion             |
 +----------------+------------------------------+-----------------------+
-|lindenmayer     |        ethnomathematics      |      L-System         |
-|                |        (indian kolams)       |                       |
+| lindenmayer    | ethnomathematics             | L-System              |
+|                | (indian kolams)              |                       |
 +----------------+------------------------------+-----------------------+
-|minimal_hanoi   |      Towers of Hanoi         |   Rectangular Turtles |
-|                |                              |   as Hanoi-Discs      |
-|                |                              |   (shape, shapesize)  |
+| minimal_hanoi  | Towers of Hanoi              | Rectangular Turtles   |
+|                |                              | as Hanoi discs        |
+|                |                              | (shape, shapesize)    |
 +----------------+------------------------------+-----------------------+
-|paint           |      super minimalistic      |      onclick          |
-|                |      drawing program         |                       |
+| paint          | super minimalistic           | :func:`onclick`       |
+|                | drawing program              |                       |
 +----------------+------------------------------+-----------------------+
-|peace           |          elementary          |   turtle: appearance  |
-|                |                              |   and animation       |      
+| peace          | elementary                   | turtle: appearance    |
+|                |                              | and animation         |
 +----------------+------------------------------+-----------------------+
-|penrose         |     aperiodic tiling with    |        stamp          |
-|                |         kites and darts      |                       |
+| penrose        | aperiodic tiling with        | :func:`stamp`         |
+|                | kites and darts              |                       |
 +----------------+------------------------------+-----------------------+
-|planet_and_moon |     simulation of            |      compound shape   |
-|                |     gravitational system     |      Vec2D            |
+| planet_and_moon| simulation of                | compound shapes,      |
+|                | gravitational system         | :class:`Vec2D`        |
 +----------------+------------------------------+-----------------------+
-|tree            | a (graphical) breadth        |          clone        |
+| tree           | a (graphical) breadth        | :func:`clone`         |
 |                | first tree (using generators)|                       |
 +----------------+------------------------------+-----------------------+
-|wikipedia       | a pattern from the wikipedia |       clone, undo     |
-|                | article on turtle-graphics   |                       |
+| wikipedia      | a pattern from the wikipedia | :func:`clone`,        |
+|                | article on turtle graphics   | :func:`undo`          |
 +----------------+------------------------------+-----------------------+
-|yingyang        |  another elementary example  |         circle        |    
+| yingyang       | another elementary example   | :func:`circle`        |
 +----------------+------------------------------+-----------------------+
 
-turtledemo_two-canvases:  two distinct Tkinter-Canvases
-are populated with turtles. Uses class RawTurtle.
-
-
-Have fun!
\ No newline at end of file
+Have fun!


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