[ python-Bugs-917055 ] add a stronger PRNG

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Mon Mar 15 21:46:58 EST 2004


Bugs item #917055, was opened at 2004-03-16 02:46
Message generated for change (Tracker Item Submitted) made by Item Submitter
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Category: Python Library
Group: Feature Request
Status: Open
Resolution: None
Priority: 5
Submitted By: paul rubin (phr)
Assigned to: Nobody/Anonymous (nobody)
Summary: add a stronger PRNG

Initial Comment:
The default Mersenne Twister algorithm in the Random
module is very fast but makes no serious attempt to
generate output that stands up to adversarial analysis.
 Besides cryptography applications, this can be a
serious problem in areas like computer games.  Sites
like www.partypoker.com routinely run online
tournaments with prize funds of 100K USD or more. 
There's big financial incentives to find ways of
guessing your opponent's cards with better than random
chance probability.  See bug #901285 for some
discussion of possible correlations in Mersenne
Twister's output.

Teukolsky et al discuss PRNG issues at some length in
their book "Numerical Recipes".  The original edition
of Numerical Recipes had a full blown version of the
FIPS Data Encryption Standard implemented horrendously
in Fortran, as a way of making a PRNG with no easily
discoverable output correlations.  Later editions
replaced the DES routine with a more efficient one
based on similar principles.

Python already has an SHA module that makes a dandy
PRNG.  I coded a sample implementation:

http://www.nightsong.com/phr/python/sharandom.py

I'd like to ask that the Python lib include something
like this as an alternative to MT.  It would be similar
to the existing whrandom module in that it's an
alternative subclass to the regular Random class.  The
existing Random module wouldn't have to be changed.

I don't propose directly including the module above,
since I think the Random API should also be extended to
allow directly requesting pseudo-random integers from
the generator subclass, rather than making them from
floating-point output.  That would allow making the
above subclass work more cleanly.  I'll make a separate
post about this, but first will have to examine the
Random module source code.

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