PyOpenGL Release 3.0.0 (final)

Mike C. Fletcher mcfletch at vrplumber.com
Wed Apr 1 23:48:24 CEST 2009


PyOpenGL is the traditional OpenGL binding for the Python language 
(Python 2.x series).  This release is the first major release of the 
package in more than 4 years.  PyOpenGL 3.x is a complete rewrite of the 
PyOpenGL project which attempts to retain compatibility with the 
original PyOpenGL 2.x API while providing support for many more 
data-formats and extensions than were wrapped by the previous 
code-base.  It attempts to retain the "easy" approachable API of the 
original PyOpenGL bindings, focusing more on ease of development (both 
for client code and the library itself) than speed.

Build and installation has been dramatically simplified.  It is possible 
to work directly from a PyOpenGL bzr branch or to merely unpack the 
package into your PYTHONPATH.  To install from source and/or participate 
in development:

    bzr branch lp:pyopengl
    bzr branch lp:pyopengl-demo

then add the pyopengl/OpenGL directory to your PYTHONPATH.  You can also 
download the source distributions from:

    http://pyopengl.sourceforge.net

and use standard distutils commands to install.  PyOpenGL 3.x is already 
supported by the PyInstaller "exe" packaging utility, and can be made to 
work with Py2exe with inclusion statements.

PyOpenGL may be installed using the easy_install script if desired.  
There are no setuptools/package-resources dependencies in PyOpenGL 3.0.0 
final.  You can install PyOpenGL on supported platforms (currently 
Linux, Win32 and OSX) with the following if you have setuptools, PIL and 
Numpy installed:

    easy_install PyOpenGL
    easy_install PyOpenGL-Demo

You can then run the scripts in the PyOpenGL-Demo package.

PyOpenGL 3.x introduces package-level configuration flags which allow 
you to modify the behavior of the entire PyOpenGL package, e.g. by 
introducing extremely verbose logging, or turning off all error-checking 
to improve performance.  Of particular note is a flag which allows you 
to disable APIs which have been deprecated by the ARB in OpenGL 3.0.  
Other flags allow you to control the trade-off between ease-of-use and 
performance during the development and release process.

PyOpenGL 3.x provides access to the entire OpenGL 3.0 API, as well as 
most extensions which have been entered in the OpenGL extension 
registry.  Commonly used extensions can have "Pythonic" wrappers written 
easily, and many of the commonly used extensions already have simplified 
APIs provided.  It also provides wrappers for the GLUT, GLE and GLX 
libraries.  The AGL and WGL modules are not provided with PyOpenGL 3.x, 
as most devs are using window-manager-based GL operations.

PyOpenGL 3.x provides a simple plug-in API that allows you to write 
data-format or platform plugins.  These can be used to easily add 
"native" support for your array-friendly data-formats (vector classes 
and the like).  There is a sample data-format plug-in which wraps the 
"Vertex Buffer Objects" extensions (in the OpenGL/arrays/vbo.py module).

PyOpenGL 3.x's documentation has been regenerated and the build process 
for the documentation has been updated so that it can be easily 
regenerated to include pointers to other Open Source PyOpenGL project's 
online code viewers.  If you would like to add your project to the list 
of referenced projects, please contact the author with details of your 
code viewer's url, code license and project name.

Notes in the reference documentation indicates the deprecated entry 
points for OpenGL 3.0.  If you have a PyOpenGL code-base you should be 
looking at reworking the code in order to eliminate the use of "legacy" 
APIs before OpenGL 3.1 drivers become mainstream.  At minimum you should 
be converting away from per-vertex operations and the use of display 
lists toward using array-based geometry.

You should expect a performance decline with the use of PyOpenGL 3.x 
versus PyOpenGL 2.x!  PyOpenGL 3.x will have an accelerator module 
released in time to provide better performance, but the development 
method (ctypes) is inherently slower than the C (SWIG) method previously 
used.  If your code is performance critical you should likely use the 
accelerator module when it becomes available.  Also consider using the 
package-level configuration flags to remove "support" functionality as 
you near release, use of these flags can provide more than 2x speedup in 
most cases.

The 3.0.0 final release has a few bugs fixed from the previous 3.0.0c1 
release.  Users of the release candidate should upgrade.  PyOpenGL 3.0.0 
is intended for use with the Python 2.x series, porting to Python 3.x is 
not currently on the roadmap.  There will likely be a PyOpenGL 3.0.1 
release in the near future which will introduce a few more optimizations 
and likely will be synchronized with the first public release of the 
accelerator modules.

Since the release of PyOpenGL 2.x another common OpenGL binding for 
Python has become popular and may be an appropriate choice for your 
projects.  The Pyglet project (http://www.pyglet.org) has a full OpenGL 
binding in "raw" C style, along with many higher-level utilities to aid 
in the development of games, all of which can be easily installed on 
common platforms.

Enjoy yourselves,
Mike

-- 
________________________________________________
  Mike C. Fletcher
  Designer, VR Plumber, Coder
  http://www.vrplumber.com
  http://blog.vrplumber.com



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