[IronPython] IP 2.7b1 - Accessing C# variables from Python

Ron Lindsey ron at emirot.com
Wed Jan 5 21:11:09 CET 2011


Pascal,

Well, I feel silly now. I was making it out to be too hard. Your example 
set me on the right path. Thank you!

Awesome user group!

Thanks, Ron Lindsey

On 1/5/2011 1:45 PM, Pascal Normandin wrote:
> Hello,
>
> Here is a simple way to call into C# variables from IronPython using a
> scope.
>
> var engine = IronPython.Hosting.Python.CreateEngine();
> var scope = engine.CreateScope();
> var dict = new Dictionary<string, string>();
> dict["key"] = "value";
> scope.SetVariable("hash", dict);
>
> // Calling dict from IP
> engine.Execute("print hash['key']", scope);
>
>
> Pascal
> -----Original Message-----
> From: users-bounces at lists.ironpython.com
> [mailto:users-bounces at lists.ironpython.com] On Behalf Of Ron Lindsey
> Sent: January-05-11 2:25 PM
> To: Daniel Jennings
> Cc: Discussion of IronPython
> Subject: Re: [IronPython] IP 2.7b1 - Accessing C# variables from Python
>
> Daniel,
>
> Thanks for the reply. To your question, No. The real problem here is how
> do i get access to the variables in c# from ironpython.
>
> Thanks, Ron Lindsey
>
> On 1/5/2011 1:22 PM, Daniel Jennings wrote:
>> Have you tried just treating it like a regular Python dictionary? I
> thought that's all I had to do, though I work with Dictionary<K,V>, not
> Hashtable objects.
>>
>> -----Original Message-----
>> From: users-bounces at lists.ironpython.com
> [mailto:users-bounces at lists.ironpython.com] On Behalf Of Ron Lindsey
>> Sent: Wednesday, January 05, 2011 11:21 AM
>> To: users at lists.ironpython.com
>> Subject: [IronPython] IP 2.7b1 - Accessing C# variables from Python
>>
>> I have written an OpenGL 3D modeling program in C#/OpenTK. In the
>> program, I store all the objects (box, sphere, tube, etc) the user
>> created into a hashtable. Each object stored is of type Box, Sphere etc...
>>
>> I am embedding IronPython to give the user a way to animate their
>> models. So in IronPython, the user needs to have access to the objects
>> in the hashtable to get/set properties of the different objects.
>>
>> Once the script is written, they then will run it. as the script
>> executes, it will control the objects in the hashtable, which in turn
>> will move the 3D models in the screen.
>>
>> I have looked/googled/read but have not found out a way to access a C#
>> hashtable and the objects stored with in it.
>>
>> Any ideas?
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