[Image-SIG] Computer generated docs for rawmodes

Edward C. Jones edcjones@erols.com
Fri, 20 Dec 2002 18:46:17 -0500


<html>
<head>
   <title>Machine-Generated Documention for the Rawmodes</title>
</head>
<body>
<h1>Rawmodes</h1>
<h3>Mode 1</h3>
<font color="brown">rawmode</font> <b>1</b>, <font color="brown">input
bits per pixel</font> <b>1</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;bits (msb first, white is non-zero); <br>
<font color="brown">rawmode</font> <b>1;I</b>, <font color="brown">input
bits per pixel</font> <b>1</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;white is 0; bits (msb first, white is zero); <br>
<font color="brown">rawmode</font> <b>1;R</b>, <font color="brown">input
bits per pixel</font> <b>1</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;byte-reversed; bits (lsb first, white is
non-zero); <br>
<font color="brown">rawmode</font> <b>1;IR</b>, <font color="brown">input
bits per pixel</font> <b>1</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;white is 0; byte-reversed; bits (lsb first,
white is zero);
<h3>Mode L</h3>
<font color="brown">rawmode</font> <b>L;2</b>, <font color="brown">input
bits per pixel</font> <b>2</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;2 bits, packed; nibbles; <br>
<font color="brown">rawmode</font> <b>L;4</b>, <font color="brown">input
bits per pixel</font> <b>4</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;4 bits, packed; nibbles; <br>
<font color="brown">rawmode</font> <b>L</b>, <font color="brown">input
bits per pixel</font> <b>8</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;makes a copy; L, P; <br>
<font color="brown">rawmode</font> <b>L;I</b>, <font color="brown">input
bits per pixel</font> <b>8</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;white is 0; negative; <br>
<font color="brown">rawmode</font> <b>L;16</b>, <font color="brown">input
bits per pixel</font> <b>16</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;16 bit pixels; int16 (upper byte, little
endian); <br>
<font color="brown">rawmode</font> <b>L;16B</b>, <font color="brown">input
bits per pixel</font> <b>16</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;16 bit pixels; int16 (upper byte, big endian);
<h3>Mode P</h3>
<font color="brown">rawmode</font> <b>P;1</b>, <font color="brown">input
bits per pixel</font> <b>1</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;packed bits; bits; <br>
<font color="brown">rawmode</font> <b>P;2</b>, <font color="brown">input
bits per pixel</font> <b>2</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;2 bits, packed; bit pairs; <br>
<font color="brown">rawmode</font> <b>P;2L</b>, <font color="brown">input
bits per pixel</font> <b>2</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;2 bits, packed; bit layers; <br>
<font color="brown">rawmode</font> <b>P;4</b>, <font color="brown">input
bits per pixel</font> <b>4</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;4 bits, packed; nibbles; <br>
<font color="brown">rawmode</font> <b>P;4L</b>, <font color="brown">input
bits per pixel</font> <b>4</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;4 bits, packed; bit layers (trust the optimizer
;-); <br>
<font color="brown">rawmode</font> <b>P</b>, <font color="brown">input
bits per pixel</font> <b>8</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;makes a copy; L, P;
<h3>Mode RGB</h3>
<font color="brown">rawmode</font> <b>RGB</b>, <font color="brown">input
bits per pixel</font> <b>24</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;padding added <br>
<font color="brown">rawmode</font> <b>RGB;L</b>, <font color="brown">input
bits per pixel</font> <b>24</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;RGB, line interleaved; <br>
<font color="brown">rawmode</font> <b>RGB;16B</b>, <font color="brown">input
bits per pixel</font> <b>48</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;16 bit pixels; 16-bit RGB triplets, big-endian
order; <br>
<font color="brown">rawmode</font> <b>BGR</b>, <font color="brown">input
bits per pixel</font> <b>24</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;RGB, reversed bytes; <br>
<font color="brown">rawmode</font> <b>BGR;5</b>, <font color="brown">input
bits per pixel</font> <b>16</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;5 bits, packed; RGB, reversed bytes, 5 bits per
pixel; <br>
<font color="brown">rawmode</font> <b>RGBX</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;makes a copy; RGBA, CMYK quadruples; <br>
<font color="brown">rawmode</font> <b>RGBX;L</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;RGBA, line interleaved; <br>
<font color="brown">rawmode</font> <b>BGRX</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;RGB, reversed bytes with padding; <br>
<font color="brown">rawmode</font> <b>XRGB</b>, <font color="brown">input
bits per pixel</font> <b>24</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;RGB, leading pad; <br>
<font color="brown">rawmode</font> <b>XBGR</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;RGB, reversed bytes, leading pad; <br>
<font color="brown">rawmode</font> <b>YCC;P</b>, <font color="brown">input
bits per pixel</font> <b>24</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;PhotoYCC triplets; <br>
<font color="brown">rawmode</font> <b>R</b>, <font color="brown">input
bits per pixel</font> <b>8</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;band 0 only; <br>
<font color="brown">rawmode</font> <b>G</b>, <font color="brown">input
bits per pixel</font> <b>8</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;band 1 only; <br>
<font color="brown">rawmode</font> <b>B</b>, <font color="brown">input
bits per pixel</font> <b>8</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;band 2 only;
<h3>Mode RGBA</h3>
<font color="brown">rawmode</font> <b>LA</b>, <font color="brown">input
bits per pixel</font> <b>16</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;greyscale with alpha; <br>
<font color="brown">rawmode</font> <b>LA;16B</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;16 bit pixels; 16-bit greyscale with alpha,
big-endian; <br>
<font color="brown">rawmode</font> <b>RGBA</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;makes a copy; RGBA, CMYK quadruples; <br>
<font color="brown">rawmode</font> <b>RGBA;I</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;white is 0; RGBA, inverted RGB bytes
(FlashPix); <br>
<font color="brown">rawmode</font> <b>RGBA;L</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;RGBA, line interleaved; <br>
<font color="brown">rawmode</font> <b>RGBA;16B</b>, <font 
color="brown">input
bits per pixel</font> <b>64</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;16 bit pixels; 16-bit RGBA, big-endian order; <br>
<font color="brown">rawmode</font> <b>BGRA</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;RGBA, reversed bytes; <br>
<font color="brown">rawmode</font> <b>ARGB</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;RGBA, leading pad; <br>
<font color="brown">rawmode</font> <b>ABGR</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;RGBA, reversed bytes; <br>
<font color="brown">rawmode</font> <b>YCCA;P</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;PhotoYCC triplets plus premultiplied alpha; <br>
<font color="brown">rawmode</font> <b>R</b>, <font color="brown">input
bits per pixel</font> <b>8</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;band 0 only; <br>
<font color="brown">rawmode</font> <b>G</b>, <font color="brown">input
bits per pixel</font> <b>8</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;band 1 only; <br>
<font color="brown">rawmode</font> <b>B</b>, <font color="brown">input
bits per pixel</font> <b>8</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;band 2 only; <br>
<font color="brown">rawmode</font> <b>A</b>, <font color="brown">input
bits per pixel</font> <b>8</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;band 3 only;
<h3>Mode RGBX</h3>
<font color="brown">rawmode</font> <b>RGB</b>, <font color="brown">input
bits per pixel</font> <b>24</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;padding added <br>
<font color="brown">rawmode</font> <b>RGB;L</b>, <font color="brown">input
bits per pixel</font> <b>24</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;RGB, line interleaved; <br>
<font color="brown">rawmode</font> <b>RGB;16B</b>, <font color="brown">input
bits per pixel</font> <b>48</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;16 bit pixels; 16-bit RGB triplets, big-endian
order; <br>
<font color="brown">rawmode</font> <b>BGR</b>, <font color="brown">input
bits per pixel</font> <b>24</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;RGB, reversed bytes; <br>
<font color="brown">rawmode</font> <b>BGR;5</b>, <font color="brown">input
bits per pixel</font> <b>16</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;5 bits, packed; RGB, reversed bytes, 5 bits per
pixel; <br>
<font color="brown">rawmode</font> <b>RGBX</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;makes a copy; RGBA, CMYK quadruples; <br>
<font color="brown">rawmode</font> <b>RGBX;L</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;RGBA, line interleaved; <br>
<font color="brown">rawmode</font> <b>BGRX</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;RGB, reversed bytes with padding; <br>
<font color="brown">rawmode</font> <b>XRGB</b>, <font color="brown">input
bits per pixel</font> <b>24</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;RGB, leading pad; <br>
<font color="brown">rawmode</font> <b>XBGR</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;RGB, reversed bytes, leading pad; <br>
<font color="brown">rawmode</font> <b>YCC;P</b>, <font color="brown">input
bits per pixel</font> <b>24</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;PhotoYCC triplets; <br>
<font color="brown">rawmode</font> <b>R</b>, <font color="brown">input
bits per pixel</font> <b>8</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;band 0 only; <br>
<font color="brown">rawmode</font> <b>G</b>, <font color="brown">input
bits per pixel</font> <b>8</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;band 1 only; <br>
<font color="brown">rawmode</font> <b>B</b>, <font color="brown">input
bits per pixel</font> <b>8</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;band 2 only; <br>
<font color="brown">rawmode</font> <b>X</b>, <font color="brown">input
bits per pixel</font> <b>8</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;band 3 only;
<h3>Mode CMYK</h3>
<font color="brown">rawmode</font> <b>CMYK</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;makes a copy; RGBA, CMYK quadruples; <br>
<font color="brown">rawmode</font> <b>CMYK;I</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;white is 0; CMYK, inverted bytes (Photoshop
2.5); <br>
<font color="brown">rawmode</font> <b>CMYK;L</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;RGBA, line interleaved; <br>
<font color="brown">rawmode</font> <b>C</b>, <font color="brown">input
bits per pixel</font> <b>8</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;band 0 only; <br>
<font color="brown">rawmode</font> <b>M</b>, <font color="brown">input
bits per pixel</font> <b>8</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;band 1 only; <br>
<font color="brown">rawmode</font> <b>Y</b>, <font color="brown">input
bits per pixel</font> <b>8</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;band 2 only; <br>
<font color="brown">rawmode</font> <b>K</b>, <font color="brown">input
bits per pixel</font> <b>8</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;band 3 only; <br>
<font color="brown">rawmode</font> <b>C;I</b>, <font color="brown">input
bits per pixel</font> <b>8</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;white is 0; band 0 only; <br>
<font color="brown">rawmode</font> <b>M;I</b>, <font color="brown">input
bits per pixel</font> <b>8</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;white is 0; band 1 only; <br>
<font color="brown">rawmode</font> <b>Y;I</b>, <font color="brown">input
bits per pixel</font> <b>8</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;white is 0; band 2 only; <br>
<font color="brown">rawmode</font> <b>K;I</b>, <font color="brown">input
bits per pixel</font> <b>8</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;white is 0; band 3 only;
<h3>Mode YCbCr</h3>
<font color="brown">rawmode</font> <b>YCbCr</b>, <font color="brown">input
bits per pixel</font> <b>24</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;padding added <br>
<font color="brown">rawmode</font> <b>YCbCr;L</b>, <font color="brown">input
bits per pixel</font> <b>24</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;RGB, line interleaved; <br>
<font color="brown">rawmode</font> <b>YCbCrX</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;makes a copy; RGBA, CMYK quadruples; <br>
<font color="brown">rawmode</font> <b>YCbCrK</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;makes a copy; RGBA, CMYK quadruples;
<h3>Mode I</h3>
<font color="brown">rawmode</font> <b>I</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;makes a copy; RGBA, CMYK quadruples; <br>
<font color="brown">rawmode</font> <b>I;8</b>, <font color="brown">input
bits per pixel</font> <b>8</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;UINT8 --&gt; INT32; <br>
<font color="brown">rawmode</font> <b>I;8S</b>, <font color="brown">input
bits per pixel</font> <b>8</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;little-endian; input signed; INT8 --&gt; INT32;<br>
<font color="brown">rawmode</font> <b>I;16</b>, <font color="brown">input
bits per pixel</font> <b>16</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;little-endian; 16 bit pixels; UINT16 --&gt;
INT32; <br>
<font color="brown">rawmode</font> <b>I;16S</b>, <font color="brown">input
bits per pixel</font> <b>16</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;little-endian; input signed; 16 bit pixels;
INT16 --&gt; INT32; <br>
<font color="brown">rawmode</font> <b>I;16B</b>, <font color="brown">input
bits per pixel</font> <b>16</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;big-endian; 16 bit pixels; UINT16 --&gt; INT32;<br>
<font color="brown">rawmode</font> <b>I;16BS</b>, <font color="brown">input
bits per pixel</font> <b>16</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;big-endian; input signed; 16 bit pixels; INT16
--&gt; INT32; <br>
<font color="brown">rawmode</font> <b>I;16N</b>, <font color="brown">input
bits per pixel</font> <b>16</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;native byte order; 16 bit pixels; UINT16 --&gt;
INT32; <br>
<font color="brown">rawmode</font> <b>I;16NS</b>, <font color="brown">input
bits per pixel</font> <b>16</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;native byte order; input signed; 16 bit pixels;
INT16 --&gt; INT32; <br>
<font color="brown">rawmode</font> <b>I;32</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;little-endian; UINT32 --&gt; INT32; <br>
<font color="brown">rawmode</font> <b>I;32S</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;little-endian; input signed; INT32 --&gt;
INT32; <br>
<font color="brown">rawmode</font> <b>I;32B</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;big-endian; UINT32 --&gt; INT32; <br>
<font color="brown">rawmode</font> <b>I;32BS</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;big-endian; input signed; INT32 --&gt; INT32; <br>
<font color="brown">rawmode</font> <b>I;32N</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;native byte order; UINT32 --&gt; INT32; <br>
<font color="brown">rawmode</font> <b>I;32NS</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;native byte order; input signed; INT32 --&gt;
INT32;
<h3>Mode F</h3>
<font color="brown">rawmode</font> <b>F</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;makes a copy; RGBA, CMYK quadruples; <br>
<font color="brown">rawmode</font> <b>F;8</b>, <font color="brown">input
bits per pixel</font> <b>8</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;UINT8 --&gt; FLOAT32; <br>
<font color="brown">rawmode</font> <b>F;8S</b>, <font color="brown">input
bits per pixel</font> <b>8</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;little-endian; input signed; INT8 --&gt;
FLOAT32; <br>
<font color="brown">rawmode</font> <b>F;16</b>, <font color="brown">input
bits per pixel</font> <b>16</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;little-endian; 16 bit pixels; UINT16 --&gt;
FLOAT32; <br>
<font color="brown">rawmode</font> <b>F;16S</b>, <font color="brown">input
bits per pixel</font> <b>16</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;little-endian; input signed; 16 bit pixels;
INT16 --&gt; FLOAT32; <br>
<font color="brown">rawmode</font> <b>F;16B</b>, <font color="brown">input
bits per pixel</font> <b>16</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;big-endian; 16 bit pixels; UINT16 --&gt;
FLOAT32; <br>
<font color="brown">rawmode</font> <b>F;16BS</b>, <font color="brown">input
bits per pixel</font> <b>16</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;big-endian; input signed; 16 bit pixels; INT16
--&gt; FLOAT32; <br>
<font color="brown">rawmode</font> <b>F;16N</b>, <font color="brown">input
bits per pixel</font> <b>16</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;native byte order; 16 bit pixels; UINT16 --&gt;
FLOAT32; <br>
<font color="brown">rawmode</font> <b>F;16NS</b>, <font color="brown">input
bits per pixel</font> <b>16</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;native byte order; input signed; 16 bit pixels;
INT16 --&gt; FLOAT32; <br>
<font color="brown">rawmode</font> <b>F;32</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;little-endian; UINT32 --&gt; FLOAT32; <br>
<font color="brown">rawmode</font> <b>F;32S</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;little-endian; input signed; INT32 --&gt;
FLOAT32; <br>
<font color="brown">rawmode</font> <b>F;32B</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;big-endian; UINT32 --&gt; FLOAT32; <br>
<font color="brown">rawmode</font> <b>F;32BS</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;big-endian; input signed; INT32 --&gt; FLOAT32;<br>
<font color="brown">rawmode</font> <b>F;32N</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;native byte order; UINT32 --&gt; FLOAT32; <br>
<font color="brown">rawmode</font> <b>F;32NS</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;native byte order; input signed; INT32 --&gt;
FLOAT32; <br>
<font color="brown">rawmode</font> <b>F;32F</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;little-endian; FLOAT32 --&gt; FLOAT32; <br>
<font color="brown">rawmode</font> <b>F;32BF</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;big-endian; FLOAT32 --&gt; FLOAT32; <br>
<font color="brown">rawmode</font> <b>F;32NF</b>, <font color="brown">input
bits per pixel</font> <b>32</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;native byte order; FLOAT32 --&gt; FLOAT32; <br>
<font color="brown">rawmode</font> <b>F;64F</b>, <font color="brown">input
bits per pixel</font> <b>64</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;little-endian; 4 bits, packed; FLOAT64 --&gt;
FLOAT32; <br>
<font color="brown">rawmode</font> <b>F;64BF</b>, <font color="brown">input
bits per pixel</font> <b>64</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;big-endian; 4 bits, packed; FLOAT64 --&gt;
FLOAT32; <br>
<font color="brown">rawmode</font> <b>F;64NF</b>, <font color="brown">input
bits per pixel</font> <b>64</b> <br>
&nbsp;&nbsp;&nbsp;&nbsp;native byte order; 4 bits, packed; FLOAT64
--&gt; FLOAT32;
</body>
</html>