[Edu-sig] Easy Web Environment to post pupils Python Creations

Jurgis Pralgauskis jurgis.pralgauskis at gmail.com
Tue Apr 1 18:05:38 CEST 2014


By the way, I stumbled upon PythonJS -- which proposes some nice tools:

Flowchart from code generation realtime
http://pyppet.blogspot.com/2014/02/code-visualization.html -

Ability to export to Android (which attracs youth's attention ;)
http://pyppet.blogspot.com/2014/02/pypubjs-exports-to-android.html


On Tue, Jan 29, 2013 at 11:13 PM, Andre Roberge <andre.roberge at gmail.com>wrote:

>
>
> On Tue, Jan 29, 2013 at 4:43 PM, Francois Dion <francois.dion at gmail.com>wrote:
>
>> On Fri, Jan 18, 2013 at 7:21 PM, Jurgis Pralgauskis
>> <jurgis.pralgauskis at gmail.com> wrote:
>> > http://www.skulpt.org/  or  http://www.brython.info/ ?
>> > They are made on javascript - so if you don't need to save stuff
>> > serverside - might be good enough.
>>
>
>
>>
>> Regarding the original question, about putting text adventures on the
>> web, it's a funny thing, because that's what I've had on my mind since
>> I heard about Brython. Initially it didn't even have print(), and to
>> me that was a basic requirement. so I created a webprint for brython (
>> http://raspberry-python.blogspot.com/2012/12/brython-browser-python.html
>> ), but then Pierre (the author) added print(). The next piece of the
>> puzzle was the raw_input() (or in this case input() since Brython is
>> Python 3.x ). Pierre, Andre (Roberge, fellow edu-sig member) and I
>> went through various discussions on how this could work. In the end, I
>> had to go back to my original thought of having input() bringing up a
>> web browser prompt (javascript prompt) so the call would be blocking,
>> to flow just like a Python script.
>>
>> To test this, I grabbed a simple python text adventure from a blog (
>> http://livingcode.org/entries/2008-02-22_simple-text-adventure/ ) and
>> plugged it in the web page, with minimum change, namely to convert it
>> to Python 3.x syntax. The purpose of getting code I didn't write to
>> test the idea, was that I knew how to code around the limitations of a
>> web browser (event driven vs the linear approach of a typical Python
>> script), so if my code ran ok, it wouldn't prove the suitability of
>> the solution. So the code from the blog ran, but it's not 100% what
>> one would expect. You can check it out for yourselves here (it's my
>> Brython playground, on free hosting so it's not particularly fast to
>> answer):
>>
>> http://brython.heliohost.org/demos/simpleadventure.html
>>
>
>
> Having just tried it, I noticed a problem with it that I had not
> anticipated when thinking of using prompt for input.  the information
> written in the textarea (?) needs to be scrolled up; however, the prompt
> prevents a user from doing so.
> .
>
>>
>>
>> A more proper way of doing this does require eliminating the while
>> True: loop and replacing it with a function, and moving the input to
>> the end of the function:
>>
>> http://brython.heliohost.org/demos/simpleadventure1.html
>>
>> This works much better.  The way I would describe, without looking at the
> code, would be like a state machine. The "world" is stored as an object;
> when the user enters a command, a single function call is issue [
> "update(user_input)"] and some feedback is given.  Impressive.
>
> André
>
>
>> Still, it is close to a solution.
>>
>> Francois
>>
>> --
>> www.pyptug.org  -  raspberry-python.blogspot.com  -  @f_dion
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>
>
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-- 
Jurgis Pralgauskis
tel: 8-616 77613;
Don't worry, be happy and make things better ;)
http://galvosukykla.lt
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