[Edu-sig] Design patterns
Scott David Daniels
Scott.Daniels at Acm.Org
Wed Aug 24 03:39:51 CEST 2005
Chuck Allison wrote:
> My syllabus is at http://uvsc.freshsources.com/html/cns_439r.html.
>
One thing I've always wanted to see if the class is small enough:
Groups shuffling other group's previous layers, and providing
feedback (but not grades) to the original group. It is
always a shock the first time you see someone else trying to
use code you thought was clear. The reason for no grades is
to eliminate the "grade race gaming" among groups.
A good MVC exercise is a "fairy chess" (e.g. kriegspiel) server
and clients. A sample sequence of constraints:
(1) single game
(2) single game with observers
(3) game with observers w/o enough info to "cheat" by players.
(4) multi-game server.
--Scott David Daniels
Scott.Daniels at Acm.Org
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