[Edu-sig] no Python 2.0 bindings for Lightflow until now ...

Markus Gritsch gritsch@iue.tuwien.ac.at
Tue, 30 Jan 2001 23:56:01 +0100


> Meanwhile, I would love to hear what you have done and/or woudl liek to do
> with lightflow.

Well, I was thinking of adding some class(es) to my KineticsKit VPython toy
(http://stud4.tuwien.ac.at/~e9326522/KineticsKit/) to produce some *VERY*
high quality renderings. OpenGL is ok, and a neccessarity for realtime tasks
like interaction with the spring-mass-system, but there is certainly a
difference between an OpenGL scene and something Lightflow can produce
(http://www.lightflowtech.com/images/bspline2_b.jpg,
http://www.lightflowtech.com/images/bspline3_b.jpg,
http://www.lightflowtech.com/images/bspline5_b.jpg).  If you want, you can
take a look at an MPEG made with a previous version of KineticsKit by
writing about 400 PovRay scene files:
http://stud4.tuwien.ac.at/~e9326522/schwing/15x15_tense10x_SteelBorders_visc
osity.mpeg

http://stud4.tuwien.ac.at/~e9326522/schwing/11x11_relaxed_fixedBorder.mpeg
and
http://stud4.tuwien.ac.at/~e9326522/schwing/11x11_relaxed_looseBorder.mpeg
are also a bit interesting and nice to watch.

Enjoy, Markus