[Edu-sig] re: Lightflow = Fw: Announce: 3DWin 4.5a, a 3D file format converter with OpenGL Support
Jason Cunliffe
jasonic@nomadicsltd.com
Tue, 26 Dec 2000 10:30:41 -0500
Note: export to Lightflow (*.py) funcion
- Jason
----------------------------------------------
From: <thomas.baier@stmuc.com>
> Hi,
>
> TB Software presents the new version of 3DWin, the 3D file format
converter.
> Beside several mesh processing features it offers full uv and material
support for various 3d file formats.
> 3DWinOGL is a new member of the 3DWin product line. It bases on the 3DWin
engine and adds visual support
> during the conversion process with help of OpenGL.
>
> 3DWin's strength is the high stability of processing different file
formats.
> "Quality not Quantity" is the motto of the software development when
commenting number of supported file formats.
>
> 3DWin is available at
> http://www.stmuc.com/thbaier
>
> This update is free for registered users.
>
>
> What's new:
>
> * new 3DWinOGL beta (registered users only)
> * support for PovRay 3.5
> * LW support for detail polygons
>
> Fixes:
>
> * Direct X out fix
>
> The Basics:
>
> * running under Win95/98/NT4/W2K
> * easy installation
> * plugin architecture
> * updates via support web page.
> * clear and comfortable userinterface
> * full help support
> * fast and robust conversion routines
> * reliable handling of larges scenes
> * detailed statistics about conversion process
> * supports polygon meshes including normals and uv vectors
> * supports light and camera conversion
> * supports material and image map conversion (registered version only)
> * batch processing (registered version only)
> * Quadview OpenGL support
>
> Import:
>
> Generic ASCII format (*.raw)
> 3dStudio (*.3ds, *.prj)
> Lightwave (*.lwo, *.lws)
> Autodesk (*.dxf)
> WaveFront (*.obj)
> Protein Data Bank (*.pdb)
> Direct X (*.x)
> LightWave (*.lwo, *.lws)
> Quake MDL (*.mdl, *.md2)
>
> Export:
> Generic ASCII format (*.raw)
> 3dStudio (*.3ds, *.asc)
> Autodesk (*.dxf)
> VRML 1.0/2.0 (*.wrl)
> POV-Ray and Moray (*.inc, *.udo)
> WaveFront (*.obj)
> OpenGL (*.C)
> Renderman/BMRT (*.rib)
> Lightflow (*.py)
> Direct X (*.x)
> LightWave (*.lwo, *.lws)
> Quake MDL (*.mdl, *.md2)
>
> © by TB Software 2000
>