[Edu-sig] re: Lightflow = Fw: Announce: 3DWin 4.5a, a 3D file format converter with OpenGL Support

Jason Cunliffe jasonic@nomadicsltd.com
Tue, 26 Dec 2000 10:30:41 -0500


Note: export to Lightflow (*.py) funcion

- Jason

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From: <thomas.baier@stmuc.com>
> Hi,
>
> TB Software presents the new version of 3DWin, the 3D file format
converter.
> Beside several mesh processing features it offers full uv and material
support for various 3d file formats.
> 3DWinOGL is a new member of the 3DWin product line. It bases on the 3DWin
engine and adds visual support
> during the conversion process with help of OpenGL.
>
> 3DWin's strength is the high stability of processing different file
formats.
> "Quality not Quantity" is the motto of the software development when
commenting number of supported file formats.
>
> 3DWin is available at
> http://www.stmuc.com/thbaier
>
> This update is free for registered users.
>
>
> What's new:
>
>   * new 3DWinOGL beta (registered users only)
>   * support for PovRay 3.5
>   * LW support for detail polygons
>
> Fixes:
>
>   * Direct X out fix
>
> The Basics:
>
>   * running under Win95/98/NT4/W2K
>   * easy installation
>   * plugin architecture
>   * updates via support web page.
>   * clear and comfortable userinterface
>   * full help support
>   * fast and robust conversion routines
>   * reliable handling of larges scenes
>   * detailed statistics about conversion process
>   * supports polygon meshes including normals and uv vectors
>   * supports light and camera conversion
>   * supports material and image map conversion (registered version only)
>   * batch processing (registered version only)
>   * Quadview OpenGL support
>
>    Import:
>
>    Generic ASCII format (*.raw)
>    3dStudio (*.3ds, *.prj)
>    Lightwave (*.lwo, *.lws)
> Autodesk (*.dxf)
> WaveFront (*.obj)
> Protein Data Bank (*.pdb)
> Direct X (*.x)
> LightWave (*.lwo, *.lws)
> Quake MDL (*.mdl, *.md2)
>
>    Export:
>    Generic ASCII format (*.raw)
>    3dStudio (*.3ds, *.asc)
>    Autodesk (*.dxf)
>    VRML 1.0/2.0 (*.wrl)
>    POV-Ray and Moray (*.inc, *.udo)
> WaveFront (*.obj)
> OpenGL (*.C)
> Renderman/BMRT (*.rib)
> Lightflow (*.py)
> Direct X (*.x)
> LightWave (*.lwo, *.lws)
> Quake MDL (*.mdl, *.md2)
>
> © by TB Software 2000
>