How long did it take you to integrate BPL into your app? (was: Re: [C++-sig] Re: Embedding Boost.Python and Exposing Classe
Chad Austin
caustin at gmail.com
Sat Sep 4 00:53:55 CEST 2004
On Fri, 03 Sep 2004 19:25:13 +0100, Niall Douglas
<s_sourceforge at nedprod.com> wrote:
> On 3 Sep 2004 at 0:25, Chad Austin wrote:
> > It took about a week or two to get the components I planned to export
> > to Python working. Eventually I'll be exporting a lot more. Project
> > is http://empyrean.sourceforge.net/
>
> Unfortunately this project comes with no recent source code and it's
> also not very mature.
I'm trying to keep it relatively low-key until after the Independent
Games Festival submission in November. No recent source code? The
CVS repository is actively updated. What exactly are you looking for?
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